Posted 18 years ago2006-06-24 12:07:50 UTCPost #186695
Jimmi, for the texturelight entity and compiling parameters you can just include them in the fgd since they are only connected to the editor, not to the game.
Other entities that have an affect on the game it self, not just the compile, needs to be coded into the game's Dll. For CS the matter is abit more complicated, the source code was never released.