Scripting commands? Created 17 years ago2006-06-24 05:13:18 UTC by Rednik Rednik

Created 17 years ago2006-06-24 05:13:18 UTC by Rednik Rednik

Posted 17 years ago2006-06-24 05:13:18 UTC Post #186661
Is it possible to script console commands for a map? Like sv_gravity 200, sv_airaccelerate 100... Thoes stuff. :zonked:
Posted 17 years ago2006-06-24 05:16:11 UTC Post #186663
But I've heard that the other peoples who want's to play my map needs Spirit too. Is that right?
Posted 17 years ago2006-06-24 05:20:16 UTC Post #186665
Is there any other ways to do it without spirit? And my map is for CS1.6
Posted 17 years ago2006-06-24 07:35:00 UTC Post #186675
Unless you manually create a entity in FGD called that? Nah, doubt the engine would do it.
Not just that, it also involves custom code...
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-06-24 12:07:50 UTC Post #186695
Jimmi, for the texturelight entity and compiling parameters you can just include them in the fgd since they are only connected to the editor, not to the game.

Other entities that have an affect on the game it self, not just the compile, needs to be coded into the game's Dll. For CS the matter is abit more complicated, the source code was never released.
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