Time Delayed Teleport Created 17 years ago2006-06-23 11:23:10 UTC by G_KID G_KID

Created 17 years ago2006-06-23 11:23:10 UTC by G_KID G_KID

Posted 17 years ago2006-06-23 11:23:10 UTC Post #186536
I can't seem to get one to work.

I want it so that when the player enters an area, he will be teleported after a short period of time.

I've got the trigger_teleport with the name and target and a delay before trigger of 7. I also have a multimanager and a trigger once targetting the multimanager. The multimanager targets the trigger_tele after 7 seconds.
But as soon as I enter the area I am teleported straight away.

So any ideas?
Posted 17 years ago2006-06-23 11:24:05 UTC Post #186537
trigger it off before you enter the room
Posted 17 years ago2006-06-23 11:26:21 UTC Post #186539
You'll need a multisource.

Trigger the multisource, after 7 seconds, so that the trigger_teleport becomes active.

Name of the multisource and master field of the trigger_teleport has to be the same.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-06-23 11:35:12 UTC Post #186542
Thanks Muzzle :)
It works perfectly.
Posted 17 years ago2006-06-23 21:42:58 UTC Post #186630
Sweet...I always wondered how to do this for my defiant map.

Example map!

Nice new av btw muzzie! ^_^
Posted 17 years ago2006-06-23 21:46:36 UTC Post #186632
The first example map in the vault is about this, rowleybob!

Edit:

User posted image
Delayed Teleport By SlayerA
Posted 17 years ago2006-06-23 22:03:21 UTC Post #186636
NO WAI!
Posted 17 years ago2006-06-24 07:32:41 UTC Post #186674
You gotta be kidding, Elon! :o
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-06-24 07:57:22 UTC Post #186677
Lawl, you even posted a comment rowley, ;D
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-06-24 20:07:56 UTC Post #186756
LOL yeah :)

That was like, over a year ago though... I don't remember stuff I did last week lol ;)
Posted 17 years ago2006-06-24 20:18:20 UTC Post #186758
Thanks Elon! Glad the old example maps are still being used. I even used one by muzzleflash to help with 'Orb'.
Posted 17 years ago2006-06-24 23:15:30 UTC Post #186768
Yeah slayerA I use the entity work with that chopper map you helped me on alot. That was alooong time ago, you're entity-ness lasts forever
Posted 17 years ago2006-06-25 02:36:29 UTC Post #186781
And I got an idea from minimicus on how to make rocket lunched from a particular spot! I think you used a func_tankrocket that shoots at the player that was just behind the camera, aint I right? Anyway, it good for camera sequences and I'll include it in my latest example map. I wonder how the camera will work... it's my first time, although that I know pretty much about cameras from helping other people.. :
Posted 17 years ago2006-06-25 07:37:35 UTC Post #186807
What the...When did I say that comment in that example vault? :S
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-06-25 11:13:55 UTC Post #186825
On 09 Feb 05 at 17:23. :P
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