Mechanisation of brushes... Created 17 years ago2006-06-27 11:08:33 UTC by a a

Created 17 years ago2006-06-27 11:08:33 UTC by a a

Posted 17 years ago2006-06-27 11:08:33 UTC Post #187128
I was thinking about a unique idea that i was going to try in my mod:

Robots...

Would it be possible to make a series of brushes and link them in such a way (albiet a very awkward thing to do) to a number of path_corners or path_tracks to make them move as if they were a pair of robotic legs?

I am aware this is a generally untouched niche of the entity control and mapping, i thought about using a multitude of func_trains (one for each segment) and linking them to a number of path_tracks to get them to move when i want them to - is this possible?

Any help would be appreciated...
Posted 17 years ago2006-06-27 11:18:28 UTC Post #187131
It's hard to picture without an image of what type of robot you are talking about...

It wouldn't be too hard to do with Spirit of Half-life or Source because of entity parenting (func_rotating for the legs, parented to the body etc). But in HL1 it looks difficult.
Posted 17 years ago2006-06-27 11:22:54 UTC Post #187132
You're not the first...Some guy posted his robot on TWHL...Ponders and looks for link.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-06-27 20:19:49 UTC Post #187194
I'd rather use func_rotating_doors for the legs, kasperg, unless you want them to spin around like a fan. Use spirit for this mod, since it's a mod you wont have any problems using it. Just make the parts move with the others.

BTW: Spirit is for Hl1 only, non of it's mod will work with it without extra coding.

If you really don't want to use spirit then the best solution will be a model. If you have no problem with extra code then this way is even better then using spirit!
Posted 17 years ago2006-06-28 04:32:30 UTC Post #187263
I have made a prototype of a revesres jointed leg that uns soleley on func_tracktrains and path_track, however, it is extremely awkward to do and is rhater cumbersome in its setup.

PS, i am going to merge two fgd files (how im going to do this will not be disclosed, as my company dont like people knowing what programs it has under its usage) and convert a few opposing force FGDs to spirit programming - i shall post a link to it once i have finished it - it should be very interesting once im finish.

PPS, i am going on a business trip to the Irkutsk and shant be back for two days, so dont be surprised if i take a while replying... Thankyou :biggrin:
Posted 17 years ago2006-06-28 07:44:33 UTC Post #187293
Haha, merging the fgd files wont help you at all! :biggrin:

The fgd files are just files hammer uses to view entities. They have no importence to the game al all. Some mods don't come with them at all and work perfectly.

The game uses the Dlls found in the dll folder. You have to edit those Dlls in order to add costum code. In order to edit them you need to open the mod's source SDK with a C++ program. Opfor's source SDK was never released so you'll have to remake the code if you like to mix it with the spirit code.

If you don't intend to make a big mod out of this then I suggest that you'll choose either Opfor or either spirit, not both.
Posted 17 years ago2006-06-28 16:32:57 UTC Post #187355
The only problem i experienced was that Hammer, when i had Spirits FGD file loaded, wouldnt display the Opposing Force entities, and vice versa. Mergin them seems to have let me view both of them, and through this is can run them in my mod (with a little bit of editing of the games coding of course - converting everything to ASKII helps as well, but i wouldnt advise doing it if you dont have the correct software eg.

"Spectra Proggraming Pack" or CPR Industries Patented - some russian word that i find difficult to translate into english, as its in russian symbols - so i shall write it down as it sounds "Der's progaf schesk". I tried copying and pasting the Russian symbols at work, but they came out as a series of squares, which wont really work in you translation.

PS, i can translate Russian vocabulary into spoken english and vice versa, but when it come to the Russian symbols, i can write in them, but i cant translate them, as there isnt really an english equivilant - and a Russian/English dictionary is rather difficult to come by here in the middle of Russia...

PSS, i am going on a business trip tonight, so i shant speak agian until monday, please exscuse my abscence - least there isnt any nightshift on business trips, just lots of Vodka and cheap cavviear :biggrin:
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