aim_range Created 18 years ago2006-06-29 12:33:45 UTC by goatvanquisher goatvanquisher

Created 18 years ago2006-06-29 12:33:45 UTC by goatvanquisher goatvanquisher

Posted 18 years ago2006-06-29 12:33:45 UTC Post #187482
Currently I'm making an aim map for Counter-Strike 1.6 with several aim practices that usually don't require terrorists and counter-terrorists to kill eachother.

1.) A shooting range that when you press a button it creates a hostage out on the field.

2.) A shooting range that when you press a button a clay pidgeon flies out and you shoot at it with a shotgun.

3.) Just the middle of de_dust2 where spawn campers shoot at people that pass through with awp. There will be an easy, medium, and hard mode for awpers to advance in reflexes so that at hopefully in a real match they'll be able to awp anyone that passes through those double doors.

I hope nothing like this has been done before. Feel free to flame me if you don't like my ideas.
Posted 18 years ago2006-06-29 12:51:33 UTC Post #187483
Interesting, the clay pidgeon could be hard with no physics...Although a train will mean the path will always be the same and so people will know when to eventually shoot.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-30 10:09:57 UTC Post #187594
mmm train the awpers do that they spawn camp more :D
thats a double-edge sword man... a clay pideon might be possible with a func_pushable and a Func_push.
although i havent tried it.
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-06-30 10:13:03 UTC Post #187595
Cool stuff
Posted 18 years ago2006-06-30 12:26:47 UTC Post #187609
So its a target range? Maps like this have been around for a long time. If you can make one that is actually original I'll kiss you're feet and call you daddy.
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