Multi-manager? Created 17 years ago2006-06-30 19:47:30 UTC by n00b #2 n00b #2

Created 17 years ago2006-06-30 19:47:30 UTC by n00b #2 n00b #2

Posted 17 years ago2006-06-30 19:47:30 UTC Post #187683
Alright, im making a vending machine that when you press the button you hear it vending and then it spews out the can of Bawls :)

I got the sequence to work but, the actual vending sound keeps looping.

Any suggestions?

I want the action to be reapeatable of course. I don't think thats a problem but the sound keeps looping after I've checked "is NOT looped"
Posted 17 years ago2006-06-30 20:02:08 UTC Post #187688
Trigger the sound again within the same multimanager to turn it off.
Posted 17 years ago2006-06-30 20:10:01 UTC Post #187690
Or you could edit the sound with a program like Goldwave (google it) and delete the cue points that make it loop.
Posted 17 years ago2006-06-30 20:26:12 UTC Post #187691
Then he'll need to include the sound with the maps. Do as slayerA said.

Is not looped? Get a newer version of Hammer(3.4/3.5) and get their FGD files too, don't use old ones. In newer versions it's called is not toggled... unless you use spirit.
Posted 17 years ago2006-06-30 22:12:56 UTC Post #187698
I think the flags are wierd on it.
Posted 17 years ago2006-06-30 23:02:19 UTC Post #187711
i say just mess with it until it works. but slayerA has the best opinion
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-07-01 00:00:23 UTC Post #187722
mmmmmmmm slayerA does indeed have the best opinion :)

thanks everyone
Posted 17 years ago2006-07-01 00:58:05 UTC Post #187730
Haha, I have the same problem! The weird thing the ambient wasn't even triggered, I forgot to trigger the multimanager that targets it. I now targeted that multimanager and compiled.
You must be logged in to post a response.