env_beam Created 17 years ago2006-07-10 03:09:53 UTC by killer1102 killer1102

Created 17 years ago2006-07-10 03:09:53 UTC by killer1102 killer1102

Posted 17 years ago2006-07-10 03:09:53 UTC Post #189465
How can I make an env_beam ALWAYS hit the player regardless of where the player is.
Posted 17 years ago2006-07-10 03:13:11 UTC Post #189466
I'm pretty sure you can name the info_player_start and have the beam end on the player entity instead of a path_corner or something.
Posted 17 years ago2006-07-10 04:31:48 UTC Post #189471
Try target: player.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-07-10 12:40:17 UTC Post #189517
doesn't work for me 7th :(
and info_player_start can't have a name :(
Posted 17 years ago2006-07-11 02:03:02 UTC Post #189644
also. if i save then load the map in hl all my env_beams loose either there start point or thre end point :( . how can I sop this?
Posted 17 years ago2006-07-11 03:03:32 UTC Post #189652
If you mean that they lose the func_trains they are connected to, then that means you have to create a brush and apply a func_train to it rather than just placing a func_train entity.
Posted 17 years ago2006-07-11 12:43:11 UTC Post #189703
you can't just place a func_train it has to be brush based. and it seems some objects like env_beams loose there location so I won't make beam1 start at beam1 anymore.
You must be logged in to post a response.