problem with my map :) Created 17 years ago2006-07-14 23:52:56 UTC by techwg techwg

Created 17 years ago2006-07-14 23:52:56 UTC by techwg techwg

Posted 17 years ago2006-07-14 23:52:56 UTC Post #190131
I am trying to find out how to fix my r_speed issues, and i have done the gl_wireframe and i can see the map is rendering loads it should not be rendering at all. I have tried to use hint brushes but they dont seem to do absolutly anything at all for me and i was wondering if i emailed someone my rmf if they would take a look for me and suggest how i can fix it and what the problems are and maybe give me an example and send my rmf back with something fixed so i can learn from that 1 fix ?

I am mapping for CS 1.6

I apreciate the help i get :confused:
Posted 17 years ago2006-07-15 00:05:17 UTC Post #190132
Usually when you have two brushes touching each other, it's usually best to make a very small gap between the two brushes. Another thing you can do is make one of the brushes a func_wall, but it doesn't cast a shadow when light hits it. One of the best things to do is to scale the textures in your map, the smaller they are scaled, the higher the wpoly will be. So instead of making a texture X = 0.10 and Y = 0.10, scale them up to at least 1.00

Also you should read through this: http://twhl.co.za/tutorial.php?id=38
Posted 17 years ago2006-07-15 00:25:05 UTC Post #190134
i have tried this, but unfortunatly it does not seem to work. i have no idea whats wrong.

Also i tried the Null thing for a 1 unit thick bullet proof wall and it works . . But it is only bullet proof in 1 angle . . for example 2 of them on a map one facing up and down, and one left to right . . only up and down will stop bullets ? What causes this ? i can not make a box thats bullet proof yet on the main map it will let me ? on the test map it is only 1 angle ?

But the main problem is my rspeeds going crazy . Is it possible for you to have a quick look at my rmf file and let me know where i am going wrong ?
Posted 17 years ago2006-07-15 00:56:55 UTC Post #190135
people will only solve a problem in the rmf if you post it under the problem maps section in the vault.
Posted 17 years ago2006-07-15 01:04:39 UTC Post #190136
http://twhl.co.za/mapvault_map.php?id=4026

i have uploaded my map and a screenshot of the control area . . i sincearly would love to know what i need to do to fix the r_speeds, and get the bullet proofing that glass and all the walls on the control area 100%
Posted 17 years ago2006-07-15 04:08:39 UTC Post #190149
Posted 17 years ago2006-07-15 10:48:07 UTC Post #190179
i saw that example map, Only thing is i have used 1 unit thick nul brush and it was awp bullet proof. But only in 1 angle as i said
Posted 17 years ago2006-07-15 11:49:35 UTC Post #190191
please can someone have a look at my map
http://twhl.co.za/mapvault_map.php?id=4026

and tell me the best way to stop the spiral stairs from being rendered until you need to see it ? also the jail cell can be seen from 1 room away ??!?!??! how does thig happen ? and how would you map this map for it to not happen ?
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