Sprite issue Created 17 years ago2006-07-15 14:38:11 UTC by Soup Miner Soup Miner

Created 17 years ago2006-07-15 14:38:11 UTC by Soup Miner Soup Miner

Posted 17 years ago2006-07-15 14:38:11 UTC Post #190207
I've asked how to do this time and time again because I have tried time and time again to do it and time and time again I have failed. You know what the render mode "glow" does. You know how it resizes the sprite depnding on your distance from it and you know that if the center of the sprite is covered by a wall then the whole sprite will disappear.
I need to know how to give a sprite the effect of "glow" without the resizing aspect.
Posted 17 years ago2006-07-15 14:39:23 UTC Post #190208
Change the Render FX to Constant Glow
Posted 17 years ago2006-07-15 14:41:44 UTC Post #190209
I hate you so much its unreal :furious: :furious: :furious: :furious: :furious: :furious: :furious: :furious: :furious: :furious: :furious: :furious: :furious: :furious: :furious: :furious: :furious: :furious: :furious: :furious: :furious: :furious: :furious: :furious: :furious: :furious: :furious: :furious: Stupid me.
Posted 17 years ago2006-07-15 14:42:47 UTC Post #190210
Posted 17 years ago2006-07-15 15:55:14 UTC Post #190214
Strike that, it didn't work.
env_sprite on "constant glow" doesn't work, env_sprite on render mode "glow" doesn't work, env_sprite on "constant glow" plus either glow or additive doesn't work, and env_glow on all of the above doesn't work. It doesn't look like there is anything left. This doesn't make any sense.
Posted 17 years ago2006-07-15 16:23:30 UTC Post #190220
works for me :( and i use env_glow
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