8.30 MB Texture Memory Created 17 years ago2006-07-17 13:17:43 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 17 years ago2006-07-17 13:17:43 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 17 years ago2006-07-17 13:17:43 UTC Post #190509
The map I am currently working on is up to 8.30 MB of texture memory. Is this too much??? Am I pushing the limits or is it okay? I just want to know because I still have things to add to it. I dont care about compile times I just want to know if it is okay to have a map with this amount of texture memory.
Posted 17 years ago2006-07-17 13:18:40 UTC Post #190511
No, 's'fine. Anyone with a tenth-decent PC will still be able to play.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-07-17 13:27:51 UTC Post #190514
Ehhh how did you do this? I thought the max was 4?
Posted 17 years ago2006-07-17 13:31:05 UTC Post #190515
Awesome, i just didnt want to do all of this work and not be able to compile it. My system should have no problem then. Yeah I saw that 4 MB limit in the compile before but i think that may be just a guideline for when VALVe was making HL or something.
Posted 17 years ago2006-07-17 13:33:40 UTC Post #190516
No, its a 4MB limit, but you can overule that, not quite sure wich command, i always use a batchcompiler to do this.

If you got over 4MB then Voodocards cant run the map anymore, not quite sure what all above it.
Posted 17 years ago2006-07-17 13:53:45 UTC Post #190522
The texturedata parameter for all compile tools is -texdata #.

Where # is the amount of memory, in kb. Like -texdata 8192 (8 mb)
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-07-17 14:49:05 UTC Post #190530
the number that the used texture thing displays is far over what ZHLT accually counts. don't worry about it. even if it says 8 its still probably under 4 the way ZHLT treats it
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