Problems with outside lights, help plz Created 20 years ago2004-03-11 11:42:26 UTC by robberth robberth

Created 20 years ago2004-03-11 11:42:26 UTC by robberth robberth

Posted 20 years ago2004-03-11 11:42:26 UTC Post #19069
I got some problems with outside lighting ... beneeth u'll c my part which gives me the probs:

screenie

The problem i have is that i set the lights with all normal angles ( 30/45 ) didn't change anything ... i set the colour etc to normal yellow and targetted each light to the target below it.
First time i tried to compile the map i got some vague errors, don't get those anymore but the compiling stops by ..../hlrad.exe (or sumting :D), i removed the lights just to c if they were really the problem, and yes, the map compiled perfectly ... so whats wrong with these lights ? i can't understand whats wrong cuz inside my map ( in a few rooms ) i used the same lights .... they work ... :S some1 has an answer for this ... ?

I also tried changing textures, when i changed it i got this error:

Error : too many direct lights styles on face (?,?,?)

ty
Posted 20 years ago2004-03-11 11:45:42 UTC Post #19071
I also tried changing textures, when i changed it i got this error:

Error : too many direct lights styles on face (?,?,?)
Posted 20 years ago2004-03-11 12:17:38 UTC Post #19073
i just moved the targets, now it looks like this ...
User posted image
that sux !?!? how can i focus their lighting more , cuz this is just horrible :S
Posted 20 years ago2004-03-11 14:20:48 UTC Post #19084
Uhm, make the light white and dim it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-11 14:50:25 UTC Post #19092
Error : too many direct lights styles on face (?,?,?)
Caused by many dynamic lights being triggered on one face.
May happen with static ones to.
You must be logged in to post a response.