Compiling Problems Created 17 years ago2006-07-18 08:27:16 UTC by Elon Yariv Elon Yariv

Created 17 years ago2006-07-18 08:27:16 UTC by Elon Yariv Elon Yariv

Posted 17 years ago2006-07-18 08:27:16 UTC Post #190630
My computer seems to get worse latly. It sometimes even has problems compiling a cubic room with reflections through hammer.

However my brother has a very good and new computer.
I would like to know if I can use Nem's batch compiler on his computer without installing Hl1. I don't want to test the maps on his computer so thats not a problem.
If it's possible then what are the minimum requirement that a computer must have in order to just compile a map. Does it need the wad files(drop the wadincluded ones) and sound/models/sprites...ect
Or will it write the bsp(textures,brushes,lighting...ect) and it will work normally on a computer with all the needed stuff on it?

If you are not sure please do not say no unhesitently, I don't want to drop the idea if it might work because someone said it without knowing.
Posted 17 years ago2006-07-18 10:34:38 UTC Post #190637
of course, you don't need the game - just don't get it to launch the .exe and then just place the compiled map on a pen-drive and transfer. Unless i missed the whole point?...

EDIT:: obviously you need ZHLT somewhere on the computer as well, and the wads as well, but not the 'game'

EDIT2:: actually, i don't think you need the wad, only to play, as it just remembers the names, not the textures. Ie, you can obviously change textures, and not have to re-compile. So no, you shouldn't need the wads.
Posted 17 years ago2006-07-18 10:46:10 UTC Post #190638
Great! So I just need Nem's batch compiler and ZHLT, like what I thought. Thanks Alex.
Posted 17 years ago2006-07-18 16:24:38 UTC Post #190679
You do need the .wad files as far as I know. At least that's what I think considering the compile tools check for texture memory usage...
Posted 17 years ago2006-07-18 16:27:21 UTC Post #190680
It won't hurt you to place those wads somewhere. Better be sure then sorry. But you don't need the game, that's for sure.
Posted 17 years ago2006-07-18 17:22:38 UTC Post #190690
that's what valve did when they compiled. They would map a section, then transfer it to a dedicated set of computers for compiling, then transfer the compilied BSP to another for testing, etc. A hassle, but common sense really in such a fast-passed [cough] production. I've wondered though, "which computers are the most powerful?" if this is even a factor? the mappers, compilers, or beta testers?

[/rant]
Posted 17 years ago2006-07-19 04:48:00 UTC Post #190762
If there is need for the wads you'll also need hammer, since the compiler knows the location of the wads through hammer.

Since the Batch compiler and hammer has no connection what so ever you don't need the wads. There isn't any place to list the used wads in nem's batch compiler, I think the wads in the texture list are already listed in the .map file. I think that everything the compiler needs is already listed in the map file.
To play the map you'll need the stuff.
Posted 17 years ago2006-07-20 18:47:53 UTC Post #191043
You don't need Hammer, because the used wads are already referenced in the .map file. I assume you still do need the .wads though, since the compile tools seem to scan them briefly.
Posted 17 years ago2006-07-20 19:16:09 UTC Post #191046
But then I'll need to place them in the same directory as in my computer! I'll try without them first, I think it will work.

I don't want to fill my brother's computer with junk.
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