Mixed Face Contents w/Clip Created 17 years ago2006-07-21 10:15:32 UTC by Xal Xal

Created 17 years ago2006-07-21 10:15:32 UTC by Xal Xal

Posted 17 years ago2006-07-21 10:15:32 UTC Post #191110
I was reading thru the "Mapping Tips" tutorial and I came across the idea of applying the "clip" texture to all non-visable faces, to cut down on comiling time. I attempted this on my map and recieved a mixed face contents error. Is there any way to have a clip texture on part of a brush? If not, how are the maps in CS made so that you can't see the other side of the brush?
Posted 17 years ago2006-07-21 10:33:19 UTC Post #191111
it's "null" not "clip"
Clip is just for stoping the player getting past. (such as jumping out of the windows in the trains at the start of half life.
Posted 17 years ago2006-07-21 10:33:31 UTC Post #191112
Is there any way to have a clip texture on part of a brush?
No, the clip texture may only be applied on the entire brush, not partly. If a brush is partly covered with the clip texture and another texture, you'll get the mixed face contents error.
If not, how are the maps in CS made so that you can't see the other side of the brush?
That is done with the null texture. It can be applied on any brush, any face.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-07-21 11:18:59 UTC Post #191122
aah ok. thank you.
Posted 17 years ago2006-07-21 11:54:50 UTC Post #191133
what wad file is the null texture located in?
Posted 17 years ago2006-07-21 12:00:00 UTC Post #191135
Xal, edit button.

The null texture is located in zhlt.wad. This wad comes with any ZHLT installation. Check your Tools directory to see if its there.
The Mad Carrot The Mad CarrotMad Carrot
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