Eek Created 18 years ago2005-08-02 17:43:21 UTC by Ando Ando

Created 18 years ago2005-08-02 17:43:21 UTC by Ando Ando

Posted 18 years ago2005-08-02 17:43:21 UTC Post #125466
Hey I'm new to these forums and mapping as well. I tried all the tuts + help here and it still can't help the problem I've come across while compiling. It says "Could not find filesystem dll to load." I took the compiling things and couldn't find out how to fix it. Help please? :(
Posted 18 years ago2005-08-02 17:47:23 UTC Post #125470
Don't have Hammer run the game, do it manually.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-08-02 17:50:41 UTC Post #125472
Ohh, (btw I am running XP) and having it not run the game worked. Thanks.
Posted 18 years ago2005-08-02 17:53:28 UTC Post #125474
Gah, new error as i try to run the map in steam, is says cannot open specialists.wad? No idea, help plz, haha im so pathetic.
Posted 18 years ago2005-08-02 18:04:58 UTC Post #125476
So put -nowadtextures into the CSG part in options? Like replace what I already have with-nowadtextures?
Posted 18 years ago2005-08-02 18:13:51 UTC Post #125478
Um, wait, I put C:HLCSG -nowadtextures mymap into the CSG in the options and the error still comes up
Posted 18 years ago2005-08-03 03:15:18 UTC Post #125558
That's a bad idea anyway really.

In your Hammer options (Tools -> Options), remove "specialists.wad" from the Texture tab list.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-08-03 23:20:03 UTC Post #125789
if the wad is small you can type -wadinclude Name_of_the_wad in the csg options when you press f9
Posted 18 years ago2005-08-04 01:59:40 UTC Post #125800
Yeah he is right you didn't wadinclude them! :lol: And next time read the tutorials! :x
Posted 17 years ago2006-07-21 20:36:43 UTC Post #191196
Lol, sorry to bring up a really old topic but I am having the same problem and didn't want to make a new thread. How do you make it so Hammer don't run the game when it finishes compiling the map?
Posted 17 years ago2006-07-21 20:51:47 UTC Post #191199
How is this related to the other 1 year old topic?

Anyway, if you don't want it to launch the game after the compile, there's a button you can uncheck if you're in the normal compile mode. If you're in advanced mode, you uncheck the last item on the list (something like run exe, I think).
Posted 17 years ago2006-07-21 20:56:12 UTC Post #191200
If you are running in normal compiling mode then I think there is a check box that enables/disables this option. In expert mode you need to untick the last command that should be- $game_exe +map $file -dev -console
Posted 17 years ago2006-07-21 20:58:29 UTC Post #191201
Ah, yes. Much better description. :)
Posted 17 years ago2006-07-21 21:03:48 UTC Post #191202
I was having the same error the guy who made this post was.

I found the box and checked it. Now when I compile I get these errors.

********** ERROR **********
numbrushsides == MAX_MAP_SIDES

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:Program FilesSteamSteamAppsxlrangerlxhalf-lifetsmapsmecklenburg_source"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
Can't open C:Program FilesSteamSteamAppsxlrangerlxhalf-lifetsmapsmecklenburg_source.p0

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "C:Program FilesSteamSteamAppsxlrangerlxhalf-lifetsmapsmecklenburg_source"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)

********** ERROR **********
Error opening C:Program FilesSteamSteamAppsxlrangerlxhalf-lifetsmapsmecklenburg_source.bsp: No such file or directory

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "C:Program FilesSteamSteamAppsxlrangerlxhalf-lifetsmapsmecklenburg_source"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

********** ERROR **********
Error opening C:Program FilesSteamSteamAppsxlrangerlxhalf-lifetsmapsmecklenburg_source.bsp: No such file or directory
Posted 17 years ago2006-07-21 21:05:59 UTC Post #191203
First thing get ZHLT(located in this sites link page), not only because they work better, most of the ones who can help you use them and hence are fimiliar to the error messages in them and not to the ones in Quake's tools.

I'll now check the reasons for this problem.

Edit:
********** ERROR **********
numbrushsides == MAX_MAP_SIDES
Weird error, never encountered it before... maybe because it's called diffrently in ZHLT.

Please describ the map, how large it is, how many rooms it has...ect
Posted 17 years ago2006-07-21 21:14:26 UTC Post #191204
It's mecklenburg_final by rickler. The .map file is 2.8mb. It's a fairly big map. It also has .maxx, .res. and a .wad file in it which I have no clue as to what to do with them.

I just dled ZHLT. And gonna set it up and see what happens.
Posted 17 years ago2006-07-21 21:19:09 UTC Post #191205
2.8mb... thats really big for a map file, they usally never go above 1mb.

Apart that it has a .max file, .res and .wad file can you tell me anything about the map it self.

Post the whole compile log with ZHLT, I will help more then any description.
Posted 17 years ago2006-07-21 21:21:15 UTC Post #191206
Ok, I changed the all the gsg executables and such and configuring the .wad file now. I'll try to compile again and see what happens.
Posted 17 years ago2006-07-21 21:34:12 UTC Post #191209
Got an error log this time. Here's what is says...

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:DOCUME~1COMPAQ~1DesktopMYDOWN~1Zonerhlcsg.exe "C:Program FilesSteamSteamAppsxlrangerlxhalf-lifetsmapsmecklenburg_source"
Entering C:Program FilesSteamSteamAppsxlrangerlxhalf-lifetsmapsmecklenburg_source.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

337 brushes (totalling 1986 sides) discarded from clipping hulls
CreateBrush:
(49.55 seconds)
SetModelCenters:
(0.11 seconds)
CSGBrush:
(25.84 seconds)

Using Wadfile: documents and settingscompaq_ownerdesktopmy downloadsmecklenburg_sourcemecktex.wad
  • Warning: Larger than expected texture (218412 bytes): 'GP_MENU'
  • Contains 209 used textures, 56.95 percent of map (212 textures in wad)
added 3 additional animating textures.
Warning: ::FindTexture() texture ORIGIN not found!
Warning: ::FindTexture() texture CLIP not found!
Warning: ::FindTexture() texture FIFTIES_DR6A not found!
Warning: ::FindTexture() texture +0~WHITE not found!
Warning: ::FindTexture() texture METAL_BORD01 not found!
Warning: ::FindTexture() texture OUT_SNDBAG4 not found!
Warning: ::FindTexture() texture C3A2A_TNK1B not found!
Warning: ::FindTexture() texture WHITE not found!
Warning: ::FindTexture() texture C3A2A_TNK3B not found!
Warning: ::FindTexture() texture GENERIC101E not found!
Warning: ::FindTexture() texture TRRM_PAN6 not found!
Warning: ::FindTexture() texture ROPE not found!
Warning: ::FindTexture() texture LAB1_GEAR3 not found!
Warning: ::FindTexture() texture XCRATE2C not found!
Warning: ::FindTexture() texture FIFTIES_DSK5B not found!
Warning: ::FindTexture() texture FIFTIES_DSK5DX not found!
Warning: ::FindTexture() texture {LADDER1 not found!
Warning: ::FindTexture() texture OUT_GRAVEL not found!
Warning: ::FindTexture() texture C1A3VENTDR02 not found!
Warning: ::FindTexture() texture C1A3WALL05 not found!
Warning: ::FindTexture() texture FREEZERC2 not found!
Warning: ::FindTexture() texture METAL_BORD03 not found!
Warning: ::FindTexture() texture SILO2_COR not found!
Warning: ::FindTexture() texture STEEL not found!
Warning: ::FindTexture() texture LAB1_BLUXFLR1 not found!
Warning: ::FindTexture() texture ~LIGHT3B not found!
Warning: ::FindTexture() texture +A~FIFTS_LGHT01 not found!
Warning: ::FindTexture() texture C1A3WALL08 not found!
Warning: ::FindTexture() texture OUT_WALL4B not found!
Warning: ::FindTexture() texture +0~TNNL_LGT4 not found!
Warning: ::FindTexture() texture ~LIGHT3A not found!
Warning: ::FindTexture() texture NWBARREL not found!
Warning: ::FindTexture() texture BARRELTOP not found!
Warning: ::FindTexture() texture FIFTIES_FLR04 not found!
Warning: ::FindTexture() texture +ATRRM_TRG1 not found!
Warning: ::FindTexture() texture ELEV1_TRIM not found!
Warning: ::FindTexture() texture GENERIC105B not found!
Warning: ::FindTexture() texture DRKMTLT_BORD11 not found!
Warning: ::FindTexture() texture GENERIC105A not found!
Warning: ::FindTexture() texture GENERIC89B not found!
Warning: ::FindTexture() texture GENERIC105C not found!
Warning: ::FindTexture() texture FIFTIES_CMP1C not found!
Warning: ::FindTexture() texture FIFTIES_CMP1A not found!
Warning: ::FindTexture() texture FIFTIES_CMP5 not found!
Warning: ::FindTexture() texture +A~FIFTIES_LGT2 not found!
Warning: ::FindTexture() texture C1A4_C1C not found!
Warning: ::FindTexture() texture C1A3WALL07 not found!
Warning: ::FindTexture() texture SIGN87 not found!
Warning: ::FindTexture() texture C1A1W1D not found!
Warning: ::FindTexture() texture GENERIC64B not found!
Warning: ::FindTexture() texture LAB1_FLR9 not found!
Warning: ::FindTexture() texture +0~FIFTS_LGHT01 not found!
Warning: ::FindTexture() texture +0~LIGHT5A not found!
Warning: ::FindTexture() texture OUT_GALV1 not found!
Warning: ::FindTexture() texture LAB1_DOOR01 not found!
Warning: ::FindTexture() texture GLASS_DARK not found!
Warning: ::FindTexture() texture +0~LIGHT3A not found!
Warning: ::FindTexture() texture LAB1_PANEL2 not found!
Warning: ::FindTexture() texture FIFTIES_CEIL01 not found!
Warning: ::FindTexture() texture OUT_TARGT not found!
Warning: ::FindTexture() texture +0~FIFTIES_LGT2 not found!
Warning: ::FindTexture() texture GENERIC64 not found!
Warning: ::FindTexture() texture LAB1_TRIM3 not found!
Warning: ::FindTexture() texture OUT_PAVE2 not found!
Warning: ::FindTexture() texture GENERIC011 not found!
Warning: ::FindTexture() texture +A~TNNL_LGT3 not found!
Warning: ::FindTexture() texture GENERIC015K not found!
Warning: ::FindTexture() texture GENLOCKER not found!
Warning: ::FindTexture() texture SIGN17 not found!
Warning: ::FindTexture() texture SIGN89 not found!
Warning: ::FindTexture() texture +0~LIGHT4A not found!
Warning: ::FindTexture() texture FIFTIES_DR6 not found!
Warning: ::FindTexture() texture LAB1_SKR6 not found!
Warning: ::FindTexture() texture +0~LIGHT6A not found!
Warning: ::FindTexture() texture +0~DRKMTLS2C not found!
Warning: ::FindTexture() texture +A~FIFTS_LGHT3 not found!
Warning: ::FindTexture() texture -0FREEZER_PAN1 not found!
Warning: ::FindTexture() texture FREEZER_PAN2 not found!
Warning: ::FindTexture() texture GENERIC027 not found!
Warning: ::FindTexture() texture FIFTIES_DR2 not found!
Warning: ::FindTexture() texture SIGN28 not found!
Warning: ::FindTexture() texture GENERIC102B not found!
Warning: ::FindTexture() texture GENERIC102 not found!
Warning: ::FindTexture() texture FIFTIES_FLR02 not found!
Warning: ::FindTexture() texture FREEZER_BX7 not found!
Warning: ::FindTexture() texture FREEZER_BX6 not found!
Warning: ::FindTexture() texture FREEZER_BX8 not found!
Warning: ::FindTexture() texture -1OUT_CUBY not found!
Warning: ::FindTexture() texture YELLOW not found!
Warning: ::FindTexture() texture +0~FUSE not found!
Warning: ::FindTexture() texture LAB1_HELPAD not found!
Warning: ::FindTexture() texture LAB1_GDPNL5A not found!
Warning: ::FindTexture() texture C2A3COMPACTOR1 not found!
Warning: ::FindTexture() texture METAL_BORD07 not found!
Warning: ::FindTexture() texture GENERIC104B not found!
Warning: ::FindTexture() texture GENERIC104 not found!
Warning: ::FindTexture() texture +0~TNNL_LGT3 not found!
Warning: ::FindTexture() texture VENTSIGNA not found!
Warning: ::FindTexture() texture VENTSIGNB not found!
Warning: ::FindTexture() texture VENTSIGNC not found!
Warning: ::FindTexture() texture GENERIC103C not found!
Warning: ::FindTexture() texture TRRM_SIGN1 not found!
Warning: ::FindTexture() texture OUT_DMPLID not found!
Warning: ::FindTexture() texture OUT_DMP4A not found!
Warning: ::FindTexture() texture OUT_DMP4C not found!
Warning: ::FindTexture() texture OUT_DMP4B not found!
Warning: ::FindTexture() texture ~LIGHT3C not found!
Warning: ::FindTexture() texture CRETE4_WALL01B not found!
Warning: ::FindTexture() texture +ASIGN42A not found!
Warning: ::FindTexture() texture +0METSWITCH1 not found!
Warning: ::FindTexture() texture GENERIC121B not found!
Warning: ::FindTexture() texture PICTURE4 not found!
Warning: ::FindTexture() texture PICTURE5 not found!
Warning: ::FindTexture() texture +0~DRKMTLS1 not found!
Warning: ::FindTexture() texture DUCT_BREAK not found!
Warning: ::FindTexture() texture ~LAB1_COMP7B not found!
Warning: ::FindTexture() texture LAB1_GAD4 not found!
Warning: ::FindTexture() texture PFAB_BKS1B not found!
Warning: ::FindTexture() texture PREFABBOOK2 not found!
Warning: ::FindTexture() texture PFAB_BKS1A not found!
Warning: ::FindTexture() texture PREFABBOOK3 not found!
Warning: ::FindTexture() texture PREFABBOOK1 not found!
Warning: ::FindTexture() texture BABTECH_DR4C not found!
Warning: ::FindTexture() texture +0BUTTON4 not found!
Warning: ::FindTexture() texture {BARS not found!
Warning: ::FindTexture() texture {TENSION5 not found!
Warning: ::FindTexture() texture {RAIL2 not found!
Warning: ::FindTexture() texture {LADDER3A not found!
Warning: ::FindTexture() texture C1A3SECDR02 not found!
Warning: ::FindTexture() texture {DOOR not found!
Warning: ::FindTexture() texture +AELEV_UP not found!
Warning: ::FindTexture() texture ELEV2_DR not found!
Warning: ::FindTexture() texture LAB1_DOOR7 not found!
Warning: ::FindTexture() texture GENERIC_113C not found!
Warning: ::FindTexture() texture +0FIFTSSTCH4 not found!
Warning: ::FindTexture() texture {DUCT_VNT not found!
Warning: ::FindTexture() texture FIFTIES_DR1K not found!
Warning: ::FindTexture() texture BASETRIM02 not found!
Warning: ::FindTexture() texture LAB1_PANELG not found!
Warning: ::FindTexture() texture ELEV1 not found!
Warning: ::FindTexture() texture +0BUTTON2 not found!
Warning: ::FindTexture() texture METAL_BORD021 not found!
Warning: ::FindTexture() texture +0ELEV_UP not found!
Warning: ::FindTexture() texture C2A4_PAN2 not found!
Warning: ::FindTexture() texture FLATBED_BUMPER not found!
Warning: ::FindTexture() texture FLATBED_ENGINE not found!
Warning: ::FindTexture() texture TRK_SEAT not found!
Warning: ::FindTexture() texture FADE2 not found!
Warning: ::FindTexture() texture TRRM_WOOD2 not found!
Warning: ::FindTexture() texture +0SIGN42A not found!
Warning: ::FindTexture() texture GENERIC98 not found!
Warning: ::FindTexture() texture LAB1_DOOR1 not found!
Warning: ::FindTexture() texture LAB1_DR4D not found!
Warning: ::FindTexture() texture SIGN21 not found!
Warning: ::FindTexture() texture GLASS_MED not found!
Warning: ::FindTexture() texture +A~LAB1_SW1 not found!
Warning: ::FindTexture() texture GENERIC_111A not found!
Warning: ::FindTexture() texture GENERIC_111B not found!
Warning: ::LoadLump() texture +0BUTTON2 not found!
Warning: ::LoadLump() texture +0BUTTON4 not found!
Warning: ::LoadLump() texture +0ELEV_UP not found!
Warning: ::LoadLump() texture +0FIFTSSTCH4 not found!
Warning: ::LoadLump() texture +0METSWITCH1 not found!
Warning: ::LoadLump() texture +0SIGN42A not found!
Warning: ::LoadLump() texture +0~DRKMTLS1 not found!
Warning: ::LoadLump() texture +0~DRKMTLS2C not found!
Warning: ::LoadLump() texture +0~FIFTIES_LGT2 not found!
Warning: ::LoadLump() texture +0~FIFTS_LGHT01 not found!
Warning: ::LoadLump() texture +0~FUSE not found!
Warning: ::LoadLump() texture +0~LIGHT3A not found!
Warning: ::LoadLump() texture +0~LIGHT4A not found!
Warning: ::LoadLump() texture +0~LIGHT5A not found!
Warning: ::LoadLump() texture +0~LIGHT6A not found!
Warning: ::LoadLump() texture +0~TNNL_LGT3 not found!
Warning: ::LoadLump() texture +0~TNNL_LGT4 not found!
Warning: ::LoadLump() texture +0~WHITE not found!
Warning: ::LoadLump() texture +AELEV_UP not found!
Warning: ::LoadLump() texture +ASIGN42A not found!
Warning: ::LoadLump() texture +ATRRM_TRG1 not found!
Warning: ::LoadLump() texture +A~FIFTIES_LGT2 not found!
Warning: ::LoadLump() texture +A~FIFTS_LGHT01 not found!
Warning: ::LoadLump() texture +A~FIFTS_LGHT3 not found!
Warning: ::LoadLump() texture +A~LAB1_SW1 not found!
Warning: ::LoadLump() texture +A~TNNL_LGT3 not found!
Warning: ::LoadLump() texture -0FREEZER_PAN1 not found!
Warning: ::LoadLump() texture -1OUT_CUBY not found!
Warning: ::LoadLump() texture BABTECH_DR4C not found!
Warning: ::LoadLump() texture BARRELTOP not found!
Warning: ::LoadLump() texture BASETRIM02 not found!
Warning: ::LoadLump() texture C1A1W1D not found!
Warning: ::LoadLump() texture C1A3SECDR02 not found!
Warning: ::LoadLump() texture C1A3VENTDR02 not found!
Warning: ::LoadLump() texture C1A3WALL05 not found!
Warning: ::LoadLump() texture C1A3WALL07 not found!
Warning: ::LoadLump() texture C1A3WALL08 not found!
Warning: ::LoadLump() texture C1A4_C1C not found!
Warning: ::LoadLump() texture C2A3COMPACTOR1 not found!
Warning: ::LoadLump() texture C2A4_PAN2 not found!
Warning: ::LoadLump() texture C3A2A_TNK1B not found!
Warning: ::LoadLump() texture C3A2A_TNK3B not found!
Warning: ::LoadLump() texture CLIP not found!
Warning: ::LoadLump() texture CRETE4_WALL01B not found!
Warning: ::LoadLump() texture DRKMTLT_BORD11 not found!
Warning: ::LoadLump() texture DUCT_BREAK not found!
Warning: ::LoadLump() texture ELEV1 not found!
Warning: ::LoadLump() texture ELEV1_TRIM not found!
Warning: ::LoadLump() texture ELEV2_DR not found!
Warning: ::LoadLump() texture FADE2 not found!
Warning: ::LoadLump() texture FIFTIES_CEIL01 not found!
Warning: ::LoadLump() texture FIFTIES_CMP1A not found!
Warning: ::LoadLump() texture FIFTIES_CMP1C not found!
Warning: ::LoadLump() texture FIFTIES_CMP5 not found!
Warning: ::LoadLump() texture FIFTIES_DR1K not found!
Warning: ::LoadLump() texture FIFTIES_DR2 not found!
Warning: ::LoadLump() texture FIFTIES_DR6 not found!
Warning: ::LoadLump() texture FIFTIES_DR6A not found!
Warning: ::LoadLump() texture FIFTIES_DSK5B not found!
Warning: ::LoadLump() texture FIFTIES_DSK5DX not found!
Warning: ::LoadLump() texture FIFTIES_FLR02 not found!
Warning: ::LoadLump() texture FIFTIES_FLR04 not found!
Warning: ::LoadLump() texture FLATBED_BUMPER not found!
Warning: ::LoadLump() texture FLATBED_ENGINE not found!
Warning: ::LoadLump() texture FREEZERC2 not found!
Warning: ::LoadLump() texture FREEZER_BX6 not found!
Warning: ::LoadLump() texture FREEZER_BX7 not found!
Warning: ::LoadLump() texture FREEZER_BX8 not found!
Warning: ::LoadLump() texture FREEZER_PAN2 not found!
Warning: ::LoadLump() texture GENERIC011 not found!
Warning: ::LoadLump() texture GENERIC015K not found!
Warning: ::LoadLump() texture GENERIC027 not found!
Warning: ::LoadLump() texture GENERIC101E not found!
Warning: ::LoadLump() texture GENERIC102 not found!
Warning: ::LoadLump() texture GENERIC102B not found!
Warning: ::LoadLump() texture GENERIC103C not found!
Warning: ::LoadLump() texture GENERIC104 not found!
Warning: ::LoadLump() texture GENERIC104B not found!
Warning: ::LoadLump() texture GENERIC105A not found!
Warning: ::LoadLump() texture GENERIC105B not found!
Warning: ::LoadLump() texture GENERIC105C not found!
Warning: ::LoadLump() texture GENERIC121B not found!
Warning: ::LoadLump() texture GENERIC64 not found!
Warning: ::LoadLump() texture GENERIC64B not found!
Warning: ::LoadLump() texture GENERIC89B not found!
Warning: ::LoadLump() texture GENERIC98 not found!
Warning: ::LoadLump() texture GENERIC_111A not found!
Warning: ::LoadLump() texture GENERIC_111B not found!
Warning: ::LoadLump() texture GENERIC_113C not found!
Warning: ::LoadLump() texture GENLOCKER not found!
Warning: ::LoadLump() texture GLASS_DARK not found!
Warning: ::LoadLump() texture GLASS_MED not found!
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:DOCUME~1COMPAQ~1DesktopMYDOWN~1Zonerhlbsp.exe "C:Program FilesSteamSteamAppsxlrangerlxhalf-lifetsmapsmecklenburg_source"
>> There was a problem compiling the map.
>> Check the file C:Program FilesSteamSteamAppsxlrangerlxhalf-lifetsmapsmecklenburg_source.log for the cause.

--- END hlbsp ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:DOCUME~1COMPAQ~1DesktopMYDOWN~1Zonerhlvis.exe "C:Program FilesSteamSteamAppsxlrangerlxhalf-lifetsmapsmecklenburg_source"
>> There was a problem compiling the map.
>> Check the file C:Program FilesSteamSteamAppsxlrangerlxhalf-lifetsmapsmecklenburg_source.log for the cause.

--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:DOCUME~1COMPAQ~1DesktopMYDOWN~1Zonerhlrad.exe "C:Program FilesSteamSteamAppsxlrangerlxhalf-lifetsmapsmecklenburg_source"
>> There was a problem compiling the map.
>> Check the file C:Program FilesSteamSteamAppsxlrangerlxhalf-lifetsmapsmecklenburg_source.log for the cause.

--- END hlrad ---
Posted 17 years ago2006-07-21 21:38:10 UTC Post #191210
All those missing textures are from the Hl1 wad! :o

[quote]Error: Exceeded MAX_MAP_MIPTEX
  • Warning: Larger than expected texture (218412 bytes): 'GP_MENU'[/quote]
I'll check those two right away, I encountered them once or twice.

Edit:
Max_miptex means you have exeeded the maximum memory provided for texture. It is by deafult 4096 KB, but can be increased by adding a '-texdata #' (# stands for how many Kbs you want the maximum to be)
to the csg command line.(in expert mode) By increasing the texture memory you'll unable all players who run Hl1/CS in software mode or with old video card to play in your map.
I advice you to remove all the unused wads and textures from the map. Also the other error might be the cause for this one, I'll check it right away.

Edit #2:
The other error means that the texture listed in it is larger then 256x256. This will usally wont hurt the compile but will unable the players with old video cards to play your map. Having many textures like this one increases the memory the textures take, maybe this huge texture takes too much space and hence it causes the other error.

If you really need that texture then increase the max texture memory. If it can be replaced with little affect on the map then remove it.

Edit #3:

About the missing textures, are you sure you have the halflife.wad included in the texture list?
Posted 17 years ago2006-07-21 21:58:07 UTC Post #191212
Ok, I added specialists.wad and some other wads and added the '-texdata' to the command line with a valee of 25000 and I get this...

** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesSteamSteamAppsxlrangerlxhalf-life"

** Executing...
** Command: C:DOCUME~1COMPAQ~1DesktopMYDOWN~1Zonerhlcsg.exe -texdata 25000
** Parameters: "c:documents and settingscompaq_ownerdesktopmy downloadsmecklenburg_sourcemecklenburg_source"
  • Could not execute the command:
C:DOCUME~1COMPAQ~1DesktopMYDOWN~1Zonerhlcsg.exe -texdata 25000 "c:documents and settingscompaq_ownerdesktopmy downloadsmecklenburg_sourcemecklenburg_source"
  • Windows gave the error message:
"Access is denied."

** Executing...
** Command: C:DOCUME~1COMPAQ~1DesktopMYDOWN~1Zonerhlbsp.exe
** Parameters: "c:documents and settingscompaq_ownerdesktopmy downloadsmecklenburg_sourcemecklenburg_source"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:DOCUME~1COMPAQ~1DesktopMYDOWN~1Zonerhlbsp.exe "c:documents and settingscompaq_ownerdesktopmy downloadsmecklenburg_sourcemecklenburg_source"
>> There was a problem compiling the map.
>> Check the file c:documents and settingscompaq_ownerdesktopmy downloadsmecklenburg_sourcemecklenburg_source.log for the cause.

--- END hlbsp ---

** Executing...
** Command: C:DOCUME~1COMPAQ~1DesktopMYDOWN~1Zonerhlvis.exe
** Parameters: "c:documents and settingscompaq_ownerdesktopmy downloadsmecklenburg_sourcemecklenburg_source"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:DOCUME~1COMPAQ~1DesktopMYDOWN~1Zonerhlvis.exe "c:documents and settingscompaq_ownerdesktopmy downloadsmecklenburg_sourcemecklenburg_source"
>> There was a problem compiling the map.
>> Check the file c:documents and settingscompaq_ownerdesktopmy downloadsmecklenburg_sourcemecklenburg_source.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:DOCUME~1COMPAQ~1DesktopMYDOWN~1Zonerhlrad.exe
** Parameters: "c:documents and settingscompaq_ownerdesktopmy downloadsmecklenburg_sourcemecklenburg_source"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:DOCUME~1COMPAQ~1DesktopMYDOWN~1Zonerhlrad.exe "c:documents and settingscompaq_ownerdesktopmy downloadsmecklenburg_sourcemecklenburg_source"
>> There was a problem compiling the map.
>> Check the file c:documents and settingscompaq_ownerdesktopmy downloadsmecklenburg_sourcemecklenburg_source.log for the cause.

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:documents and settingscompaq_ownerdesktopmy downloadsmecklenburg_sourcemecklenburg_source.bsp" "C:Documents and SettingsCompaq_OwnerDesktopHL MAPSmecklenburg_source.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

I don't have a HL1.wad file :o
Posted 17 years ago2006-07-21 22:04:01 UTC Post #191213
That access denied error... grrr... it can be caused by thousands of reasons! It once happened to me latly when the computer ran out of virtual memory during the CSG.

25000kb... seems quite high, try 8192 KB(8mb) for a start... wait, in hammer go to map menu-> map information and check how much texture data is used then raise the max a bit above it. If it's 6mb try 8mb max, don't want to take no chances.
Posted 17 years ago2006-07-21 22:08:34 UTC Post #191214
Texture Data: 18091776 (17.67MB)...?
Posted 17 years ago2006-07-21 22:18:15 UTC Post #191215
Oh my god! Thats the highst texture data used in a map I've ever seen. :aghast: And I've seen really highly detailed, large and filled with costum textures map.
I never encountered such a case, but don't you think you can somehow reduce the amount of textures used in the map?

If not then try to increase the texture data to 1900000mb... :tired: I'm nearly positive it wont work so you should try to remove as many textures as possible and replacing them with others without hurting the map too badly.

Here is a little quote from a very helpfull site:
The limits for -texdate can go as high as the mem of the video cards you expect to encounter. For older Voodoo 2 cards it goes up to 8 meg (8192 KB) or 12 meg. If you KNOW your level is only going to be used on a local LAN where everyone has 64M vid cards, then you can set the -texdata to 64000 KB! But for public distribution you will already lose software mode players above -texdata 4096, and old vid card players above -textdata 8192. The higher you go above that, the less folks can play it!
I'm starting to doubt this map is even playible in any computer... but you should wait for other people's replies.
Posted 17 years ago2006-07-21 22:22:05 UTC Post #191217
Still getting errors after I made it 19000, 190000, 1900000.

I would take out some stuff if I know how... :confused:

EDIT: Oh it's playable, quite a few servers have it up and running.
Posted 17 years ago2006-07-21 22:27:00 UTC Post #191218
Then you should wait for someone else to reply, I'm fully exausted. Maybe you should upload the map to this site and let someone check it out, or link to the site where you found it. Then we'll know exectly what kind of map you are talking about.
Posted 17 years ago2006-07-21 22:33:29 UTC Post #191219
There's the link to download the source file.

http://www.1337gamer.com/mapping/mecklenburg/Mecklenburg_source.zip

Thanks for your help.
Posted 17 years ago2006-07-21 23:04:23 UTC Post #191221
Holy crap, that's got to be one of the most detailed cities I've ever seen in the HL1 engine. It's huge too, taking up nearly the whole space. Unfortunately, it would be unplayable. WAY too big.
Posted 17 years ago2006-07-22 01:47:58 UTC Post #191231
No it's playable. There are alot of maps just as big as that too.
Posted 17 years ago2006-07-22 01:57:51 UTC Post #191232
But they're nowhere near as wide open. How many w_polys does this thing have? And how do you even know if it's playable if it won't compile?
Posted 17 years ago2006-07-22 04:11:31 UTC Post #191235
Don't know about the polygons but I know it's playable because other servers run it.
Posted 17 years ago2006-07-22 04:24:00 UTC Post #191236
Oh, I hadn't read through the whole thread properly. I just realized that it's not you that made (most of?) the map. So there is a playable version out.
Posted 17 years ago2006-07-22 06:24:56 UTC Post #191243
why are you trying to compile someone else's map?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-07-22 12:35:40 UTC Post #191269
So I can put on my server.
Posted 17 years ago2006-07-22 14:14:41 UTC Post #191280
Use the BSP they provide...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-07-22 17:14:16 UTC Post #191302
No need to recompile it, the bsp they provided is ready for playing and can run on your server.
Posted 17 years ago2006-07-23 00:19:35 UTC Post #191326
I tried it and it didn't work. I was told I would need to compile it because the other is more of a client side version or something.
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