Portals Created 17 years ago2006-07-18 16:04:00 UTC by SpaG SpaG

Created 17 years ago2006-07-18 16:04:00 UTC by SpaG SpaG

Posted 17 years ago2006-07-21 08:30:16 UTC Post #191105
When I look at the movie I get pretty confused, Because first you're aiming down, and suddenly you're aiming straight =/
Posted 17 years ago2006-07-21 11:32:51 UTC Post #191127
That would be because the exit portal is poting in a direction that goes against gravity so for a few seconds you defy it which enables you to reach places in hard to get places. Once gravity grabs a hold of you you revert back to the right level of view.

It does do your eyes in though I must admit.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-07-21 11:41:42 UTC Post #191131
The Steam Forums are full of morons.
Hey, I spend time at the Steam forum sometimes.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 17 years ago2006-07-21 11:54:58 UTC Post #191134
Same problem with me, rotar.

I mean, all 3 is a deal, maybe i just wont play EP2 :P
Luke LukeLuke
Posted 17 years ago2006-07-21 12:08:19 UTC Post #191136
Luke, your going to miss out on alot of fun
Posted 17 years ago2006-07-21 12:24:26 UTC Post #191147
Oh well :>
Luke LukeLuke
Posted 17 years ago2006-07-21 12:53:25 UTC Post #191149
Cool video--and the girl robot's voice is hot :).

It will be interesting to see if these radically change gameplay, or just end up a fancy gimmick.
Posted 17 years ago2006-07-21 13:08:20 UTC Post #191151
hot? do you prefer robots or something?
Posted 17 years ago2006-07-21 13:11:22 UTC Post #191152
Well ya :P

Maybe it's just the tone on her voice that makes it sexy to me :)
Posted 17 years ago2006-07-21 13:24:29 UTC Post #191155
"If at first you dont succeed, you've failed, and the test will be terminated"

made me laugh :nuts:
Posted 17 years ago2006-07-21 15:22:45 UTC Post #191180
"Portal" has been confirmed to be set in the Half-Life universe
(From Wiki)

...but... why..?
It's so.. 'not half-lifey' (other than having HL2 textures and sounds :sarcastic: )
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-07-21 15:28:51 UTC Post #191181
Sounds like a bi-gender robot voice to me....
Posted 17 years ago2006-07-21 15:34:48 UTC Post #191182
Orly?

You guys blindly believe a constantly changing encyclopedia.
Posted 17 years ago2006-07-21 17:04:05 UTC Post #191189
Posted 17 years ago2006-07-21 17:05:43 UTC Post #191190
what?! thats an n64 forum about zelda
Posted 17 years ago2006-07-21 17:07:29 UTC Post #191192
Oh damn FF...I press copy and it doesn't always work. Here is the real link:

http://forums.facepunchstudios.com/showthread.php?t=167947
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-07-21 17:38:24 UTC Post #191195
I knew someone was gonna do this, i was talkignw tih my friend about it :D
Luke LukeLuke
Posted 17 years ago2006-07-21 21:28:42 UTC Post #191208
my head a sploded i'm so baffled by that...
Rimrook RimrookSince 2003
Posted 17 years ago2006-07-24 13:03:39 UTC Post #191439
I hate to say it, but that shows how insignificant this release will be. Sure, it's a great idea, but it seems like more of something that was hashed out by VALVe to keep everyone happy after they said Ep. 1 didn't have enough content. It's encouraging to see that they're responding to us, not so much by the fact that they have made a 'totally radical new concept' recreatable in Gmod :P
Posted 17 years ago2006-07-24 13:19:08 UTC Post #191442
Its not that hard, a bit of coding useing the same code as the HL cameras and your good. it takes a bit more then that though to turn it into an entire game and make it stable.
Posted 17 years ago2006-07-25 23:55:07 UTC Post #191681
A little late with the response, but I haven't been to TWHL in a while.
It looks amazing but I can see how it would work. The entrance/exit would create a camera that is viewed through the opootisde portal(extrance would look at exit and vice versa). The portal sprite would be rendered with the camera's view and when you get near the portal you would be teleported to the other portal. You can do something very similar to this in Gmod, though not quite as effectivly.
Posted 17 years ago2006-07-26 00:05:22 UTC Post #191682
ya, it reqires a bit of engine coding to render infinite portals and such
Posted 17 years ago2006-07-26 01:03:45 UTC Post #191684
the vid shows a smothe movement through the 2 enterances.. not an instantaneous movement, like a teleport. I wonder how they might have done that.
Posted 17 years ago2006-07-26 01:09:59 UTC Post #191685
Look very closely at the first teleport that he does. You can see a slight jump when he goes through.
Posted 17 years ago2006-07-26 04:36:18 UTC Post #191690
Try 'Narbacular Drop' Rotator and you'll see how.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-07-26 04:44:17 UTC Post #191691
Posted 17 years ago2006-07-26 05:14:51 UTC Post #191692
weeeeeee
Penguinboy PenguinboyHaha, I died again!
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