Created 18 years ago2006-08-07 19:36:46 UTC by Unbreakable
WinBspC is the most accurate decompiler, although it still cuts things up and is quite buggy.Actually, there is another decompiler on the internet that works a little bit better than WinBspC.
Doesn't it cut up everything into small brushes of 1 unit thickness?It does that, but the general shape of a brush is still recognisable. Basically its doing it the way how Hallow works: it takes all brushes and hollows it with 1 unit thick sides. Thats fine by me.
Its called BspTwoMap. It still breaks up the atchitecture, but not as bad as WinBsp. I prefer BspTwoMap over WinBsp.Heh.. 've decompiled every HL1 SP map with it. It's the best decompiler, if you need to see the ent work, although the texture alignment and objects are totally messed up.
ASK THE PERSON WHO MADE ITYeah right...that would never work