New Mod: "Turnstile" Created 18 years ago2006-01-31 15:05:49 UTC by Rimrook Rimrook

Created 18 years ago2006-01-31 15:05:49 UTC by Rimrook Rimrook

Posted 17 years ago2006-07-18 17:47:56 UTC Post #190700
three minutes? :aghast:
that'd take me like 20.
school is more important than twhl and hammer and all this other stuff, but maybe those drawing classes will give inspiration for new textures or something :)
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-07-18 18:02:37 UTC Post #190703
Yeah, i like my schedule.

especially CA2201: Texture and Material 1.
Rimrook RimrookSince 2003
Posted 17 years ago2006-07-18 18:07:41 UTC Post #190707
Looking good, textures are a tab bit much stretched on the left though, might need some work.
Posted 17 years ago2006-07-19 00:07:01 UTC Post #190739
FYI: its not a serious map. it'll get scrapped later.
Rimrook RimrookSince 2003
Posted 17 years ago2006-07-19 06:04:02 UTC Post #190769
I found a way to cut the polies in half.
lol, tell now! :)

Random impressions fromp playing the new demo:

(Please excuse some of thes questins/comments If they've already beend addressed, since I haven't been consistently keeping up with this thread)

I love the new animations and new weapons...really great. However, I notice the lighting on them looks superb in light areas, and completely black in many others. Is there anyway to make certain parts of the weapon glow, even when your in dark areas? (more probably, the only way to fix this would to make the lighting more even/brighter)

Tracer bullets work great in some rooms, like the Gargy room, but totally don't in others. Is this because of the lighting or something?

I don't like how you have to jump to go through the small, white secret cooridors. If fact, playing the demo last time, I never knew you could walk through them! [/iamtard]

I like the dreary, dark--emo lol :)--theme of the map, but it wears after a while, though I have no idea what areas you could brighten, and have them still fit.

Maybe instead, Start the game off in a very brigtly lit space ship, and then you beam down, or crash, or get sucked in somehow to the turnstile world ala metroid :)

Add more user controled doodads like that retractable bridge at the end...that pwnned all :) Maybe some metroid-like "chargers" that when you step on them, they move somehow, like from Zero Mission. Of course, you could add the ol' rimrook creativity to the process, so people wouldn't think you were copying.

Great work, keep it up!
Posted 17 years ago2006-07-19 07:36:59 UTC Post #190773
Yeah most of that has been addressed except the part about more user interactions with the environment, which is kinda no-use since the original demo map isn't part of the game. There will be plenty to do in the actual game.

I've been doing some prop modelling, so i can now do really intricately designed doors, gadgets, and doodads to fit the map in kinad this metroid-esque style, only not... if you know what i mean.

The Poly-cut method has to do with only the plant models. Instead of using a flat plane with a picture on it for the leaves, i used 1 large triangle poly. It takes 2 polies to make a square normally. I cut some of the bushes from 20 to 10 this way. its really basic and simple.

Very little progress at the moment. :(
Rimrook RimrookSince 2003
Posted 17 years ago2006-07-20 11:26:45 UTC Post #190981
progress is progress
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-07-20 12:31:57 UTC Post #190999
tr00.

But i never freaked out as bad as i did this morning.

After trying the Arrange Mode mapper edition demo thing, it crashed everything. So i hit up the config and dumbed-down all of the fancy stuff. It was still crashy but i managed to get around. Because it was in spanglish, i didn't know to press the USE key on the guns. I figured it out finally and it locked up HL. I tried it again and HL would freeze on the title screen. I tried my mod and it did the same. I rebooted and it continued. I. Freaked. Out. That meant that mapping, modding, and everything HL would cease to exist. But i remembered i got steam going, so i tried that. But steam had an odd error with my net connection! I was fucked at this point. So i copied the content from Arrange mode to a new folder (for possible ripping later) and deleted the mod. I ran HL and it still didn't work! I rebooted and it was fixed. But i don't think i'll be getting arrange mode when it comes out.

So yeah... no progress at all because of that. sorry.

I'll be modelling like crazy with props and such. So i'm taking requests. I'll make an ad from my journal in a moment.
Rimrook RimrookSince 2003
Posted 17 years ago2006-07-20 12:46:19 UTC Post #191000
ripping? and you hate arrange mode because it locks up when you run in won, altough you were adviced that it would only run into steam. what the hell...
Posted 17 years ago2006-07-20 15:21:33 UTC Post #191032
It locks up in steam too if you read.

thats not supposed to happen, Rim, your DLL's are probably corrupted or something.

painkiller, do you not know how to set up a mod properly? there should have been no reason to tie your mod into the original HL DIR. no matter what it ended up corupting somethings wrong now.

Rim, If you want I can zip up and send you my HL install to see if it fix's it
Posted 17 years ago2006-07-20 21:33:05 UTC Post #191057
woah.. THAT could've been bad.
and what's arrange mode?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-07-20 21:50:37 UTC Post #191060
it is not my mod, learn to read properly before misjudging.

i downloaded it, extratec in hl directory and all went fine...
Posted 17 years ago2006-07-21 00:26:41 UTC Post #191076
HL runs fine now, but i feel bad about it messing up now. like i know it'll comeback to kill me later.

I could use a HL install anyway, i no longer have a disc for won-hl and all of the new discs in the stores install to steam.

I made very little progress. I sketched some props and that's all.
Rimrook RimrookSince 2003
Posted 17 years ago2006-07-21 07:08:14 UTC Post #191098
Woah I'm staying clear of Arrange Mode because the data on my PC is not worth losing.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-07-21 07:46:31 UTC Post #191102
well arrange mode is a high-end HL1 mod. It has some physics and other dynamic stuff implemented. Some of the features of it bog my comp down, but it might not on yours. Don't let me scare you, i think its worth the look.
Rimrook RimrookSince 2003
Posted 17 years ago2006-07-21 13:36:21 UTC Post #191159
all of the new discs in the stores install to steam.
OMG how gay!!1
Posted 17 years ago2006-07-21 13:47:54 UTC Post #191167
You could delete the local HL content in steam, then refresh/redownload it to renew it.
Posted 17 years ago2006-07-22 00:34:51 UTC Post #191226
true, but that doesn't help help with WON-HL unless someone has or could find the original install.

its no big deal. fixeez.
Rimrook RimrookSince 2003
Posted 17 years ago2006-07-22 01:30:46 UTC Post #191228
i have the original WON install disc. i can mail it to you lol
it came with the adrenaline pack :)
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-07-22 16:42:13 UTC Post #191298
we should mirror a download for it, erm... well, somehow so we wouldn't get in trouble ;)
Posted 17 years ago2006-07-23 00:45:43 UTC Post #191328
post one of those "only download if you have the original disc and CD key"
that's what those emulator sites have
(not that i download roms anyhow)
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-07-23 12:05:06 UTC Post #191371
Seventh(if you're watching): Can we do that?
Posted 17 years ago2006-07-23 14:17:54 UTC Post #191376
its no big deal.
Rimrook RimrookSince 2003
Posted 17 years ago2006-07-23 14:21:16 UTC Post #191377
Yeah, but it would be useful for other people too, fighting the naziism of Steam everywhere :P...

VIVA LA PROLETARIAT! ^_^
Posted 17 years ago2006-07-24 12:45:43 UTC Post #191436
:) :heart: :heart:
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-07-24 13:17:34 UTC Post #191441
Rim, all you would need to do is get the Dll's and exe from one of us, I dought a mod can screw up the games original resources.

and if you have the steam version, you can always copy those resources from the steam GCF if they got screwed up

and im guessing what happened was arange mode tired to use detail textures or something that WON doesn't support
Posted 17 years ago2006-07-24 13:58:43 UTC Post #191455
M_gargantua is right. and i'll repeat this until all the universe (?) understands. arrange mode is not for won, it only works in steam.
Posted 17 years ago2006-07-24 15:53:07 UTC Post #191500
ah man, i can't wait! This is one mod i can't wait to play!
release another demo! Like a test map with all the weapons and such!
Posted 17 years ago2006-07-24 23:49:39 UTC Post #191587
Rim, still need a fixed HL WON install?
Posted 17 years ago2006-07-25 01:23:48 UTC Post #191591
Believe it or not, i tried it on steam. It was worse.

@M_Garg: I don't need the install.

Thanks for all of the nice offers everyone. I seem to be fine for the moment. This mod is still going!

Arrange Mode probably messed up some temporary hl setting files. That's likely why it messed a few things up.
Rimrook RimrookSince 2003
Posted 17 years ago2006-08-11 13:14:32 UTC Post #193135
Any news about Turnstile at that moment? o_O
Posted 17 years ago2006-08-11 13:43:14 UTC Post #193137
I guess there isn't any progress because rimrook doesn't have Hl1 for now. I still have the disk so I might be able to help you rimrook.
Posted 17 years ago2006-08-11 15:57:46 UTC Post #193142
You could just "borrow" it from the internet... Somehow... :biggrin:
Posted 17 years ago2006-08-11 17:05:28 UTC Post #193143
There's no turny at the moment cuz my drive crashed.

...and i have no disc to install hl1. it'll be a while until i have a working comp. but hey, you guys r0k, hold onto those generous offers though!
Rimrook RimrookSince 2003
Posted 17 years ago2006-08-16 18:26:23 UTC Post #193672
hey rimrook,its the guy on msn :P and i can definatly give you some kickass textures.i think ive got the solution to your problem btw,c ya
Posted 17 years ago2006-08-19 12:34:49 UTC Post #193908
turnstile died? wtf?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-08-21 07:46:07 UTC Post #194020
No, turny isn't dead. just delayed for a few months. 'tis sux.
Rimrook RimrookSince 2003
Posted 17 years ago2006-08-21 14:16:43 UTC Post #194042
oh man tis does sux harc0re :nuke:
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-08-21 17:25:21 UTC Post #194053
Turnstile source :D :heart: :cool: :sarcastic:
Posted 17 years ago2006-08-22 19:45:22 UTC Post #194215
:o :o :o
Omg that would be the saIx
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-08-22 20:18:10 UTC Post #194219
mmmmm..... its possible. I shopped around and found a laptop very affordable that can run Lost coast on the maximum detail and screen resolution, and still be able to run web radio wirelessly.

in the zwn!
Rimrook RimrookSince 2003
Posted 17 years ago2006-08-22 20:25:59 UTC Post #194222
build one yourself rim, more power for the price

id even walk you through it
Posted 17 years ago2006-08-25 17:24:53 UTC Post #194563
Turnstile Source would have to come after Turnstile i think...

HL2 would support Turny more readily and support the features better maybe.
Rimrook RimrookSince 2003
Posted 17 years ago2006-08-25 18:26:14 UTC Post #194566
One note - after master hl2 texturing you ready for work with any current game engine - hi res textures and opacity/specular/normal maps, cubemaps and refract/reflect/blended materials ... some body kill me, i tired spent whole day for creating just one 1024x1024 photorealistic texture :zonked: :P
Posted 17 years ago2006-08-31 08:01:24 UTC Post #195176
User posted image
Let the controversy begin.
Rimrook RimrookSince 2003
Posted 17 years ago2006-08-31 09:09:11 UTC Post #195182
Is this 3D studio? It looks nice, specially the plant models and the water.
Posted 17 years ago2006-08-31 09:20:20 UTC Post #195185
Very Beautiful.. :o
Daubster DaubsterVault Dweller
Posted 17 years ago2006-08-31 13:15:25 UTC Post #195201
:o

that is awesome.

I just had an idea, what if you moddeled your map, put the parts modeled inside a box, and use clip brushs to simulate accuall floors and stuff.

that would look so good for HL1
Posted 17 years ago2006-08-31 13:27:19 UTC Post #195202
Brilliant! I will criticise it mind...No matter how good something looks you must say something bad...The waterfalls...On the sides I see they are rather solid...If you animated it then forget this line but otherwise if possible you should make the sides invisible and show the front.

For a few seconds I thought you made that for HL1...Or possibly Source...If you had Source or mapped for it then I'm sure you could make that easily...Then I'd be amazed.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-31 13:38:57 UTC Post #195204
That's much like mapping for Unreal Tournament. A majority of the maps are Static Meshes, and the rest is one basic walls and displacements.

Its a very nice and effective way of mapping. What i had found out is HL1 HAS NO MODEL POLY COUNT LIMIT! I cranked it up to 32,000 polies playing with those trees on the previous page. I built a jungle! This kind of mapping is uncommon due with HL for the lack of a huge variety of available models. There is not a model for everything.

Another thing is for someone to code a plugin to allow the limits of a normal HL1 map to be so much higher and be more readily drawn by hardware acceleration.
Rimrook RimrookSince 2003
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