Hello all, I've read somewhere (can't remember) that you can vastly save on resources by making all unseen brush faces null (no texture) I've tried doing this in hammer, when you assign a texture to something, in the shift A box, the first one is blank, but it doens't seem to work, the texture is still there. For instance, my map is basically a big box (a bar) and all the wall/floor/ceiling textures are visible from the void (which is pointles) but how to remove them?
I have alot of breakable stuff in my map (and its a small map) and some of the objects don't appear until some have been destroyed (I get a message in console saying something like this) Are there any other way to save on resources?
I'm sure this has been answered before, but i searched and couldnt find it (i used "brush face null" as my search) You guys are very helpful, and your tutotials on the site are awesome by the way. I wouldn't be able to map without them.