Water Problems Created 17 years ago2006-08-19 12:08:14 UTC by L33tArrow L33tArrow

Created 17 years ago2006-08-19 12:08:14 UTC by L33tArrow L33tArrow

Posted 17 years ago2006-08-19 12:08:14 UTC Post #193902
I'm making a CS map using Hammer 3.5 and ZHLT. I made like an underground river connecting two ends of my map. When I compiled it and tested it I noticed the entire map was drowned except for a single spot in some corner. Please help :confused: .
Posted 17 years ago2006-08-19 12:37:50 UTC Post #193909
can you somehow post a screenshot so we can see what this error looks like?
preferably a hammer screenie and an in-game please.
Use fileshack direct links
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-08-19 13:07:40 UTC Post #193914
Posted 17 years ago2006-08-19 14:57:40 UTC Post #193922
wow that really looks wierd. Are you using a func_water as the water or are you just using the texture?
Try making it into a func_water. Then you can mess with transparency (rendermode:texture fx amount: 90)and wave height and all that good stuff.
If that doesnt work, post a hammer 3-d view shot.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-08-19 16:10:26 UTC Post #193925
In 3-D view it looks just fine, water where it's suppose to be and everything. Could it have something to do with the compile process? :confused: Yes im on func_water, texture, 120. Wave height 0, speed 0 so that because it's underground it doesn't cut thru the ground texture.
Posted 17 years ago2006-08-19 16:16:16 UTC Post #193926
Perhaps you have (or hammer have) set it up to rise?
Have a look
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-08-19 18:02:22 UTC Post #193932
Nope nothing. I have a main river going through the ground straight across that works just fine. I then added this mini one that starts at one corner, stops at the main then begins again after it, and then stops at the other opposite corner to make a little water way going under. I connected 3 blocks on each side because it has to turn. Combined all 6 to one func_water (2 that make a turn and one that gives it height at the end for players to jump out of: on each side of the river). Any help?
Posted 17 years ago2006-08-20 14:08:55 UTC Post #193977
I had similiar problem(if this is the same problem as mine). The problem is with the HL-engine having trouble sometimes when there are more than one brush grouped into one func_water. So make the individual blocks to func_water's that is not grouping them together as one func_water.
Posted 17 years ago2006-08-20 17:29:39 UTC Post #193986
Ok thanks I'll check it out. :P

EDIT: Yaa it worked thank you so much.

Note added: Do not apply more then one brush to one func_water. :P
You must be logged in to post a response.