Sky Is messed up Created 17 years ago2006-08-19 12:55:45 UTC by Tetsu0 Tetsu0

Created 17 years ago2006-08-19 12:55:45 UTC by Tetsu0 Tetsu0

Posted 17 years ago2006-08-19 12:55:45 UTC Post #193912
Ok Here's My problem. I made an ice caves map (its not complete yet) but i have a hole in the top with a sky texture. It functions as a skylight and i have a light_spot with 'is sky' set to yes so i get a nice shadowed effect. But when i compile my map the sky isnt sky. I set it to space and when i looked i saw this:
http://i22.photobucket.com/albums/b329/tetsuosho/ice_caves0000.jpg
I tried using other sky textures but i got the same result... Any comments on that i have no clue what the hell happened to it.

Now the other, less-important problem has been around for a while. I made a map of my friends room like 8 months ago and when you hit the explosive in the room (magnitude = 3000) it blows everything up and makes the box around the map go haywire. And its different with and without the flashlight enabled.
With Flashlight:
http://i22.photobucket.com/albums/b329/tetsuosho/duos_room0001.jpg

Without flashlight:
http://i22.photobucket.com/albums/b329/tetsuosho/duos_room0000.jpg

Now i havet touched this map in 8 months but every time i play it, the same thing happens..
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-08-20 00:35:14 UTC Post #193952
The second problem is just because you used the AAAtrigger texture over visible textures. All it does is mess around with the lighting, even with smaller faces it has the same wacky costum lighting.

As for the first one... all I have to say is: What the heck? :o
Posted 17 years ago2006-08-20 01:42:01 UTC Post #193953
WTF? How is it possible to show that messed up skybox when you don't even have the images for it? Freaky...
Posted 17 years ago2006-08-20 01:47:51 UTC Post #193954
You have the images. Open the pack/gcf file and you'll find them in the gfx/env folder... maybe you should check if the bmps/tgas got messed up.
Posted 17 years ago2006-08-20 01:52:47 UTC Post #193955
I know where the skybox images are stored, but there's no image that looks anything like that. It looks like it got corrupted or blown up to insane proportions or something.
Posted 17 years ago2006-08-20 05:54:09 UTC Post #193960
Well, thats exactly Tetsu0's problem, srry.

Are you running HL versopn 1.0.0.8. or 1.0.0.9.? Because i believe that any of these particular versions have an issue with skies, making it look totally bugged. If you're running any of these versions, update HL to 1.1.1.0.

Also, make sure you're running HL in OpenGL mode. Half-Life isn't really optimized for Direct3D use (no decals).
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-08-20 08:36:30 UTC Post #193968
I had this kind of sky problem when i was using spirit.
Never figured it out how to fix it.
Posted 17 years ago2006-08-21 13:51:00 UTC Post #194041
My bitmaps and targas are fine. all the names are perfectly normal.
I would install hl1 on this comp with steam but im in florida and my cd key is in connecticut

im running the won version to test my maps. its version 1.1.1.0

and yeah ill fix that aaa tex ill see what happens

EDIT:

I changed the aaa texture to the cliff texture then i scaled it to 2.00.
It fixed the lighting problems. Thanks

And to get a scope of the room the skylight is in heres another pic of my ice cavern map

http://i22.photobucket.com/albums/b329/tetsuosho/ice_caves0000-1.jpg
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-08-21 14:39:07 UTC Post #194047
I've had such a problem with one of my maps for no particular reason in one of my maps.

I think it has something to do with the compile params, because once I've re-compiled it the next day - everything was the way it's supposed to be.
Daubster DaubsterVault Dweller
Posted 17 years ago2006-08-22 07:43:03 UTC Post #194116
I have class in 10 minutes but im running a compile with no additional parameters, ful vis and extra rad. lets see if that clears anything up
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-08-22 07:54:44 UTC Post #194117
Are you using a custom sky texture?
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-08-22 10:19:57 UTC Post #194130
nope i have it set to alen2

Which is that really cool looking sky with the ... stuff on it
i've tried it with the default, dusk, morning, night, space alien alien2
so no custom anything. only the hl2 textures.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-08-22 10:23:26 UTC Post #194132
Is that skytexture loaded from a .pak file?
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-08-22 10:32:11 UTC Post #194133
HL2 textures, eh?
It's a funny thing, that I got the sky error, while using HL2 textures too. :confused:
Daubster DaubsterVault Dweller
Posted 17 years ago2006-08-22 10:36:55 UTC Post #194134
hmm. well i replaced all my hl2 textures with glass jbc and i rempved the hl2 texture pack and i compiled and IT WORKED
so im gonna open hl2 texture pack with wally and remove the sky texture from that re load it and see what happens...
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-08-22 10:41:29 UTC Post #194135
I wonder... whats the size of that texture? Maybe it's a problem caused by it. Hl2 textures are bigger so I believe they were resized into big sizes for Hl1. Apart from that I can't think of anything else that can cause it.

I bet it's size is 512x512, so try to resize it to 256x256.
Posted 17 years ago2006-08-22 10:42:55 UTC Post #194136
well im resizing all the textures in it to .5 to scale it down because they're so hi res. im waiting in line for the wally download right now

sigh

i hate queue lines
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-08-22 10:52:35 UTC Post #194140
HL1 skytextures must be 256*256, 8 bit.

See what happends when you place the skytexture files in your modfoldergfxenv. So don't put them in a pak.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-08-22 15:12:42 UTC Post #194180
i dont have a .pak im running the won version... and its the one where u download the updates seperatley.. its madd oldschool and my files are all seperated.

im just going to remove the other sky textures from my wads and keep the hl1.wad sky texture only

EDIT--------
FIXED IT
i opened up hl2.wad in wally, deleted rimrooks added sky texture, and then i reloaded the texture, replaced the textures and it works now.!! wooo
Tetsu0 Tetsu0Positive Chaos
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