long compile time ... Created 17 years ago2006-09-02 12:50:45 UTC by crazylf2 crazylf2

Created 17 years ago2006-09-02 12:50:45 UTC by crazylf2 crazylf2

Posted 17 years ago2006-09-02 12:50:45 UTC Post #195406
User posted image
this is my map
it has compiled 10 hours
this not a big map , not sky-box , why it takes that long time ?
Posted 17 years ago2006-09-02 13:03:14 UTC Post #195408
Big open spaces. The compile always takes long with big rooms.
Posted 17 years ago2006-09-02 13:09:36 UTC Post #195411
also, it looks like you're missing textures :S
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-09-02 13:38:54 UTC Post #195415
A pic of the layout would help.
Daubster DaubsterVault Dweller
Posted 17 years ago2006-09-02 13:49:22 UTC Post #195416
Also, move the Texture group and the Visgroups to the right to increase the size of the grid windows and 3D window.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-09-02 14:25:45 UTC Post #195419
also, that's a point. What resolution are you running in?!
800 x 600?!?! Increase it!
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-09-02 18:26:57 UTC Post #195433
if you have a lot of brushes as details, make them func_wall. I had tons of them in my map and it reduced VIS compile time from about 12 hours to about 2 minutes.
Posted 17 years ago2006-09-03 19:36:03 UTC Post #195508
Thank you :D
i just takes 2 hours to compile now
Posted 17 years ago2006-09-03 19:44:23 UTC Post #195510
Have you tried running with fast VIS?

I pretty much run fast VIS on all but final compiles, and it seems to me to save lots of time...

2 hours is still WAY to long to wait imo ;)
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