env_blood color not working. Created 17 years ago2006-09-09 11:10:13 UTC by eightballrota eightballrota

Created 17 years ago2006-09-09 11:10:13 UTC by eightballrota eightballrota

Posted 17 years ago2006-09-09 11:10:13 UTC Post #196060
Is this a bug in hammer or something? In my bar map I have a few env_blood's that are targeted by func_breakable bottles, to make it look like liquid is spilled when the bottle is shot. I set the color to black/white with yellow decals, but it still comes up red in game. I disabled smart edit, and set the values manually. a 0 (which should be black and white) is red, a 1 is red and a 2 is yellow. I was really hoping to get the black/white to work (red and yellow just doesnt look right.) Anybody got any ideas? i don't have any flags checked either.
Posted 17 years ago2006-09-09 13:45:28 UTC Post #196071
In Hl1 the blood will always be white, they fixed it in spirit though.
Just target the decals, like I did in this map:

User posted image
Ruled by insanity By Myself


If you give a decal a name it will start initialy off.

As for your bar map, I stopped for a short period but now I shall return and finish it, it's nearly done. All I need to do is add all the small detail. :)
Posted 17 years ago2006-09-09 14:53:20 UTC Post #196075
so, im not sure i follow you competely. I have several of these, but all basically the same. a func_breakable brush (no name) that looks like a six-sided bottle. Just behind the bottle, there's an env_blood named spray1(spray2, spray3, for each bottle, etc.) When the bottle is shot, it targets the env_blood, which will put out either red or yellow blood (depeneding on what it is set to) but never black and white. I don't neccasairly want it to spray blood decals, just look like liquid when the bottle is shot. I may just take it out completely, as it doesn't look to realistic. Do I need to name the bottles?

As for the bar, keep in mind my w_poly count is pushing 3000 with the whole map in view, so I'm not quite sure how much more detail I can really put in there.
Posted 17 years ago2006-09-09 15:58:41 UTC Post #196089
Just place many blood decals around the bottle and give them a name like wined1. Make the breakable target the decals.
When the breakable breaks the decals will apear. It'll look like liqure in the bottle splashed on the floor, not just disapeared.
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