mail_depot.bsp Version 0 should be 30 Created 17 years ago2006-09-09 22:36:47 UTC by a a

Created 17 years ago2006-09-09 22:36:47 UTC by a a

Posted 17 years ago2006-09-09 22:36:47 UTC Post #196127
I was making a multiplayer map called Mail_depot aabout a week ago, when i made created a "portal clipped away from brush" error, which i fixed by deleting the offending brushes.

Now, when i compile the map, i get a "mail_depot.bsp Version 0 should be 30" occuring, and the map doesnt load.

This occurs whenever i compile a map, not just mail_depot, how do i fix it - as i cannot compile maps at all due to it... :cry:

Also - what causes it exactly?
Posted 17 years ago2006-09-09 22:42:51 UTC Post #196128
Hmmm...This usually has something to do with pak0 or HL itself being corrupted. I looked it up on TOE:
Possible causes:

1. You may have errors in your compile, if not then,
2. Your pak0pak.pak file may be corrupted?
3. Maybe the wrong game version?
4. Wrong WC/Hammer version? Earlier versions of WC were particularly prone to this. Use WC 3.3 or Hammer!
5. Maybe another compile will make it go away, or not? And make sure you have the most up-to-date version of zoner's compiling tools....
6. You may have a bad model - like one from another mod or game, or you once installed a custom one? Or you may have a corrupted sprite or model?
7. Have you installed a patch recently? It might be bad....
Hope that helps.
Posted 17 years ago2006-09-12 03:21:39 UTC Post #196340
If i was to reinstall both half life, opposing force and valve hammer, which of these points could be fixed.

Also, how would i go about finding out if i had abad sprite or model?

Is there a quick way as opposed to going around an opening up each and every individual model and sprite?

I reskinned a large number of models for my mod (which I run on opposing force at the moment, then transfer the files across to my mod's folder - might any of these cause problems

Ill post the compile log for one of my maps, it happens with all of them, even ones that used to compile without problems

Thancks for the help so far.
Posted 17 years ago2006-09-13 11:10:46 UTC Post #196428
I jsut tried all of i stated above

I looked through the compile log of the map that started the error above, it has a "Max Map Miptex" error, what causes that?

Also, i think i should delete everything then reinstall it, might that fix teh version error?
Posted 17 years ago2006-09-13 12:42:11 UTC Post #196436
Clicky

Search Tommy 14's site, he has most of the errors explained.
Daubster DaubsterVault Dweller
Posted 17 years ago2006-09-13 12:42:12 UTC Post #196437
Clicky

Search Tommy 14's site for future referrence, he has most of the errors explained.
Daubster DaubsterVault Dweller
Posted 17 years ago2006-09-23 20:25:10 UTC Post #197338
Ive tried for the past week with no success - will deleting everything save my maps then rienstalling hammer, HL, OP4 and my mod fix the problem regarding the initial error?
Posted 17 years ago2006-09-24 08:12:14 UTC Post #197375
Um post in the Map Vault under "Problems", and let's see if we get the error maybe ;)
Posted 17 years ago2006-09-24 08:25:16 UTC Post #197377
will deleting everything save my maps then rienstalling hammer, HL, OP4 and my mod fix the problem regarding the initial error?
Probably, if it's something concerning HL's files being corrupted. Just make sure you back everything up that your going to be deleting.
Posted 17 years ago2006-09-28 03:22:07 UTC Post #197776
Ok, ive done that, but i still have a problem (which i have now sorted)

When it goes to run the game itself, my PC restarts, so ive disabled the part where it runs the game, and voila, it now compiles flawlessly and i open the maps using the console once im in the game - simple...

Thanks for all your help guys, ill post the map once ive finished it, its called "Snowbase" - no prize for whoever guesses whats in it...

and its a multiplayer map - i think you will like it...
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