Reducing noise in WAV sounds Created 18 years ago2006-09-10 17:42:42 UTC by srry srry

Created 18 years ago2006-09-10 17:42:42 UTC by srry srry

Posted 18 years ago2006-09-10 17:42:42 UTC Post #196239
Recently, I've been playing around with some audio editing software, and decided to try making some voice recordings for Half-Life.

I can record everything fine, and it all sounds crystal clear, but when I go to save it as an 8 bit mono WAV file, it sounds like absolute crap. It's extremely hard to make out any words, and it has a kind of robotic humming to it.

I now have this higher quality 16 bit sound file that sounds pretty good, but I just want some way to get it into an 8 bit mono sound without all that noise. So far, I've tried using Goldwave, Sound Recorder (that cheesy little program that comes with Windows), and Switch. Some work better than others, but they all end up with some amount of undesireable noise in them.

Anybody know how to get this to work?
Posted 18 years ago2006-09-10 18:07:13 UTC Post #196243
Why would you use 8 bit mono in the first place? Half Life supports up to 44khz 16 bit mono(though anything above 22khz gets a little weird sounding. try it and you'll see what I mean)
Posted 18 years ago2006-09-10 18:18:12 UTC Post #196244
Uhhh... It does? That's not what VERC said, but I'll try.
Posted 18 years ago2006-09-10 18:30:35 UTC Post #196245
VERC is seriously outdated. In all honesty I wouldn't go by what they have "written in stone"(aka anything that isn't arecent forum post). The goldsource engine is a lot more powerful than what it was a few years ago.
Posted 18 years ago2006-09-10 19:55:38 UTC Post #196260
Edit: Nevermind, I figured it out. Turns out that if I convert it to mono 16 bit, then convert it to 8 bit, there's no static. The thing is, if it isn't 8 bit, the lips won't move with the sound. Thanks for the help anyway.
Posted 18 years ago2006-09-10 20:48:56 UTC Post #196261
Ohh you wanted someone to be saying it. I didn't know that :)
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