Making Clay shooting MAP Created 17 years ago2006-10-06 00:37:35 UTC by slick337 slick337

Created 17 years ago2006-10-06 00:37:35 UTC by slick337 slick337

Posted 17 years ago2006-10-06 00:37:35 UTC Post #198667
Hey! anyone here can help me how to make a clay shooting map?

problem:

1. how do i make those func_breakables fly? so i will be able to shoot them.
2. What entity can i use to make those breakables fly?

Please, if any one can help me POST IT PLEASE.

And how did i came up with such idea?
simple, watch too much TV!
:)
Posted 17 years ago2006-10-06 01:09:19 UTC Post #198669
They had moving targets in the Half-Life training map, but those were probably made with moving func_buttons (if that's possible), so they wouldn't fly realistically. I might suggest using some sort of setup with a func_pushable that was breakable and a func_conveyer to launch it, but I don't even know if that's possible with Half-Life physics.
Posted 17 years ago2006-10-06 01:14:10 UTC Post #198671
Actually, that sounds like it's possible. If not with a conveyor, then with a simple func_push.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-10-06 01:29:32 UTC Post #198674
I forgot about that func_push. That might work.
Posted 17 years ago2006-10-06 04:04:42 UTC Post #198686
I believe Rowleybob has an example map on that subject. Check his maps to find it.
Posted 17 years ago2006-10-07 22:28:45 UTC Post #198863
Muzzie speaks truth :)

Download it here.

Btw, if you need any modifications for your map, I'm willing to help out... just PM me.
Posted 17 years ago2006-10-08 17:59:32 UTC Post #198987
Oooo I'd love to see a clayshooting map :D
Posted 17 years ago2006-10-08 19:45:07 UTC Post #199017
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