Sounds play Created 17 years ago2006-10-22 10:02:26 UTC by Archie Archie

Created 17 years ago2006-10-22 10:02:26 UTC by Archie Archie

Posted 17 years ago2006-10-22 10:02:26 UTC Post #200390
How do i prevent ambient_generics from playing every time the player quickloads?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-10-23 09:43:19 UTC Post #200526
coughs loudly
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-10-23 09:47:20 UTC Post #200527
Perhaps you can set them never to repeat again unless triggered or something? :S
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-23 10:03:51 UTC Post #200530
tick- Not Toggled or Not Looped
Posted 17 years ago2006-10-23 23:51:43 UTC Post #200635
If you have the ambient_generic start when you begin the map, you can have it be triggered by a trigger_auto with the "remove on fire" flag on, so it can't ever play again unless you intentionally target it. Alternatively, you may be able to kill the ambient_generic with a number of entities.
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