Is this possible? (please answer) Created 17 years ago2006-10-04 16:38:30 UTC by VortigauntSlave VortigauntSlave

Created 17 years ago2006-10-04 16:38:30 UTC by VortigauntSlave VortigauntSlave

Posted 17 years ago2006-10-04 16:38:30 UTC Post #198515
For my mod a great thing would be to have the player rappel from an osprey at the beginning (like the soldiers do throughout via rope). Using triggers and whatever else is needed is this at all possible and if it is, having it look good?
Thanks for any help or info provided.
Posted 17 years ago2006-10-04 17:09:07 UTC Post #198518
Hmm... do you want it to be 100% player-controlled? I suppose it would be possible with player_view_controls, but then the player would lose control until he reached the ground...

Unless I'm an ignorant fool and don't know of some incredibly simple method that everyone else does ;) (I didn't realize you could set outputs on path_tracks, case in point :D )
Posted 17 years ago2006-10-04 17:15:57 UTC Post #198520
You could use a func_train to fake the player "rapelling" down when he's just moving on a train. The hard part is the rope and osprey.
Posted 17 years ago2006-10-04 17:16:35 UTC Post #198521
i expect you'll have to sue a brush osprey...
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-10-04 17:22:49 UTC Post #198527
You can use trigger_cameras. It'll look good, but won't be player controlled. Tutorial

Or, you could use a brush Osprey (find it at the Gamedesign.net prefabs collection) and have it hover in one place, with a rope on the outside that is a func_ladder that the player could climb down. You could also make it a func_train and trigger it to fly away when you get to the bottom. Wouldn't actually be that hard.
Posted 17 years ago2006-10-04 17:37:09 UTC Post #198531
I think ill use the camera method, as i dont want it player controlled. Thanks Guys.
Posted 17 years ago2006-10-04 18:05:25 UTC Post #198537
But couln't you use a cycler? Or delete some animations from the osprey and use a cycler_sprite?
Posted 17 years ago2006-10-04 18:34:25 UTC Post #198539
You could use a cycler for an animated rope model, or make the rope a brushed func_pendulum.
Posted 17 years ago2006-10-13 10:42:57 UTC Post #199546
a barnacle mayiby and kill it at the end :|
Posted 17 years ago2006-10-13 12:27:43 UTC Post #199566
a barnacle mayiby and kill it at the end
HAHAHAHAHA
Posted 17 years ago2006-10-31 04:14:20 UTC Post #201440
Wouldn't it be possible to make a very small CLIP box (same size as player) and make it a func_train to carry you down, then the side CLIPs go back up so you can move around at the bottom? For the rope u might use a brush rope that follows you down (possibly a func_train)? :quizzical:
Jessie JessieTrans Rights <3
Posted 17 years ago2006-10-31 08:49:31 UTC Post #201476
Or make the func_train invisible by setting its FX render mode thingy...
Posted 17 years ago2006-10-31 17:24:01 UTC Post #201511
Yes, but if you wanted to shoot enemies while repelling, you would have to use clip. I don't know wheather clip brushes lose their properties when made a entity... :confused:
Jessie JessieTrans Rights <3
Posted 17 years ago2006-10-31 17:33:42 UTC Post #201512
I'd use the triggercamera, although I hate these entities, so unpredictible. You can make some cool script accure while the player repels and make the camera follow a train as a target.

As for the ospray search the example map vault for highlander's ospray prefab, or check his profile.(you can find it using the search option)
Even if you don't want to use exectly the same prefab he made it may help you to build your own prefab.
Posted 17 years ago2006-11-01 10:40:01 UTC Post #201577
Clip is a texture that you cannot use for brush entities, it gives an error when you try to compile.
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