Errors?!?!?(help!!!) Created 20 years ago2004-03-21 15:06:57 UTC by spectro spectro

Created 20 years ago2004-03-21 15:06:57 UTC by spectro spectro

Posted 20 years ago2004-03-21 15:06:57 UTC Post #20151
** Executing...
** Command: Change Directory
** Parameters: "C:SIERRAHalf-Life"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsZONER'~1hlcsg.exe
** Parameters: "d:os meus documentosjo?ologogastromappingesfhp2esfhp2"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolsZONER'~1hlcsg.exe "d:os meus documentosjo?ologogastromappingesfhp2esfhp2"
Entering d:os meus documentosjo?ologogastromappingesfhp2esfhp2.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (15.70 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.16 seconds)

Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 60 used textures, 88.24 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifetfctfc.wad
  • Contains 0 used textures, 0.00 percent of map (279 textures in wad)
Using Wadfile: sierrahalf-lifecstrikecstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: sierrahalf-lifevalvetfc2.wad
  • Contains 8 used textures, 11.76 percent of map (395 textures in wad)
Using Wadfile: sierrahalf-lifecstrikecs_havana.wad
  • Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: sierrahalf-lifecstrikechateau.wad
  • Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: sierrahalf-lifecstrikede_aztec.wad
  • Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
  • Warning: Larger than expected texture (348972 bytes): 'THANKS'
  • Contains 0 used textures, 0.00 percent of map (24 textures in wad)
added 7 additional animating textures.
Texture usage is at 1.13 mb (of 4.00 mb MAX)
25.76 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsZONER'~1hlbsp.exe
** Parameters: "d:os meus documentosjo?ologogastromappingesfhp2esfhp2"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolsZONER'~1hlbsp.exe "d:os meus documentosjo?ologogastromappingesfhp2esfhp2"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'd:os meus documentosjo?ologogastromappingesfhp2esfhp2.prt'
20.76 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "d:os meus documentosjo?ologogastromappingesfhp2esfhp2"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)

********** ERROR **********
LoadPortals: not a portal file

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "d:os meus documentosjo?ologogastromappingesfhp2esfhp2"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

No vis information, direct lighting only.
8325 faces
85581 square feet [12323770.00 square inches]

********** ERROR **********
MAX_PATCHES

** Executing...
** Command: Copy File
** Parameters: "d:os meus documentosjo?ologogastromappingesfhp2esfhp2.bsp" "C:SIERRAHalf-Lifecstrikemapsesfhp2.bsp"

** Executing...
** Command: Copy File
** Parameters: "d:os meus documentosjo?ologogastromappingesfhp2esfhp2.pts" "C:SIERRAHalf-Lifecstrikemapsesfhp2.pts"

** Executing...
** Command: C:SIERRAHALF-L~1hl.exe
** Parameters: +map "esfhp2" -game cstrike -dev -console +deathmatch 1

-//-

I would like to know waht is max_patches error and how can i fix it. I am using zonner's tool (as usual :)). it compiles then gos to cs but then it appears a window displaing: "bad surface extents 3984/0", and it crashes.
I would apreciate some help.tnks
|spectro|
Posted 20 years ago2004-03-21 15:21:24 UTC Post #20153
Posted 20 years ago2004-03-21 15:40:22 UTC Post #20158
SOOOooo.... many times people put their compile errors here. There should be a flashing sign that says =(For errors, see Tommy's site)=
Posted 20 years ago2004-03-21 16:54:22 UTC Post #20175
Also, you are not entirely using Zoner's. Check your settings! Use Zoners and only Zoner's!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-22 18:35:14 UTC Post #20233
okok now I have understant it and yes I have check it and it has a big mess with my compile programs now I am only using zonners compile tools thanks for the help. ;)
|spectro|
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