Being a Bitch Created 20 years ago2003-10-01 09:32:33 UTC by frenzied__mob frenzied__mob

Created 20 years ago2003-10-01 09:32:33 UTC by frenzied__mob frenzied__mob

Posted 20 years ago2003-10-01 09:32:33 UTC Post #1976
When ever I compile my map and run it HL comes up with a message saying hl needs to close, and something about my convenience, what the hell is the problem.

Here is the log, before that its all normal

ERROR **********
nummarkfaces == MAX_LEAF_FACES

** Executing...
** Command: C:VALVEH~1toolsvis.exe
** Parameters: -fast "C:GAMESHalf-LifeTSmapsts_Two_Worlds"

vis.exe v1.3 (Dec 30 1998)
-- vis --
fastvis = true
1 thread(s)
LoadPortals: couldn't read C:GAMESHalf-LifeTSmapsts_Two_Worlds.prt
No vising performed.

** Executing...
** Command: C:VALVEH~1toolsqrad.exe
** Parameters: "C:GAMESHalf-LifeTSmapsts_Two_Worlds"

What the hell is Max_Leaf_Faces?

Thanks
Posted 20 years ago2003-10-01 12:43:08 UTC Post #1994
Tried the Glossary?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-01 13:33:01 UTC Post #2002
Have you got zoner's hl tools? There's a html file in there which tells you more about this problem.
Posted 20 years ago2003-10-01 15:46:28 UTC Post #2016
Errr that Max_Leaf_Faces is a big problem.......it usually means to much detail in the map...and ya gotta delete loads of it to fix

Anyway.....Have a nice day :nuts:
Posted 20 years ago2003-10-01 16:02:23 UTC Post #2017
It's an error you get when you have invalid solids. And it's a real pain! :zonked:
Posted 20 years ago2003-10-01 22:31:19 UTC Post #2023
Error's Error's and more error's.

1. Try Tommy14's Error Reference guide, as this duplicates the information given in the original Zoners235 ZHLTProblems.htm
Posted 20 years ago2003-10-01 22:33:38 UTC Post #2024
253 even :)
Posted 20 years ago2003-10-02 05:56:04 UTC Post #2030
Ive fixed the leaf problem, and have narrowed the freezing down to the vis compiler, when i dont use it it works, is vis nesessary??
Posted 20 years ago2003-10-02 08:24:19 UTC Post #2031
Unfortunately, VIS compiling is required as well as RAD. If you don't use them your maps will run in FullBright mode and won't look good. However if you just want to test a set of entities and how they interact (like Scripts), then you can save time by not running VIS and RAD.

If your map has complex brushes, lot's of light's, is large... or one of a million other things then it might seem like your computer is freezing, but in reality it isn't. If you run your "Task manager" you should see that hlvis or hlrad are still running. VIS and RAD Compiles can take a while. I have heard stories of DAY's... I have had personal experience with 13.5 hours. Remember the "Ship" Skeeve?
Stick with running VIS and RAD initially, as they can bring up some possible errors in the map as well..
Most of all "Be Patient" great maps are not made in 15 minutes ;)
Also, there is no rule of thumb for compile times... Some maps will take longer than others. That's life, just hit Ctrl+Alt+Delete to see what tasks are running... bet you will find hlrad sucking up page files like there is no tomorrow.
Posted 20 years ago2003-10-02 08:56:25 UTC Post #2039
emr in windows 98se and if you have a slow comp you better not hit ctr alt del cause it might casue maore then you want...heheh :nuts:
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