Posted 18 years ago2006-10-29 16:20:32 UTCPost #201247
cycler_sprite, actually. There's also a number of other entities that will allow you to place models in your map, such as monster_generic and monster_furniture.
Posted 18 years ago2006-11-01 01:30:21 UTCPost #201556
You shouldn't use sprites as trees cos then the "tree" will be highly unrealistic as it will always be facing you. Models are better. Have you tried using cs_expert-tom793c_wc35.fgd?
Posted 18 years ago2006-11-01 02:11:33 UTCPost #201560
No, no no! Why do people always misunderstand this? S.O.T.E., a model won't magically turn into a sprite if you use a cycler_sprite, and I'm not suggesting that he use a sprite. And Crazy, I don't know if you're browsing for the model or what, but just type in the directory manually, an put .mdl at the end of the model's file name. Easy as pie.
Posted 18 years ago2006-11-01 09:43:39 UTCPost #201571
For MP mapping, using a cycler_sprite is the best method. I haven't tested it much in Half Life(only CS), though. I know cyclers work in multiplayer but if you shoot them they "bleed".
i tried cycler sprite but it only lets me add sprites
You have to put the model path in manually, like srry said.
Posted 18 years ago2006-11-02 20:41:35 UTCPost #201752
You don't type in the whole directory. Just start from the models folder, and then any subfolders, like this: "models/trees/tree1.mdl" or just "models/tree1.mdl". Don't use a sprite, but still use the cycler_sprite.
Posted 18 years ago2006-11-02 22:33:42 UTCPost #201772
As with any prop model in the Half-Life engine, it doesn't have collision detection, so you will have to build it yourself. There's no way around this (although I heard there's automatic model clipping in DoD.)