game_player_equip Created 17 years ago2006-11-08 15:16:36 UTC by Unbreakable Unbreakable

Created 17 years ago2006-11-08 15:16:36 UTC by Unbreakable Unbreakable

Posted 17 years ago2006-11-08 15:16:36 UTC Post #202287
trying to get it to work, but it crashes my map:
User posted image
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 17 years ago2006-11-08 16:02:17 UTC Post #202290
Try triggering it without a multisource (No master) first, to see if the values you've addec actually works. If it does work, the problem is caused by the master/multisource.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-11-08 16:06:15 UTC Post #202291
the multisource defines the teams though. :/

What I want this deathmatch map to do is when you start, you pick you team, and are started with the weapons listed. (There will be no ammo/weapon pickup)

I'll give it a try though.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 17 years ago2006-11-08 16:30:00 UTC Post #202293
I'm not sure you can give the team name whatever name you want.
I just opened some of my teamplay maps, and in the field where you have "Attackers" I have standard names like robo, barney, gman etc
Posted 17 years ago2006-11-08 16:34:28 UTC Post #202294
The game entities must be triggered by the player themselves in order to work(button, trigger) or by a team master entity.(or something like that)
Posted 17 years ago2006-11-08 17:18:10 UTC Post #202295
Kasperg, this is where I got that from:
[quote]game_team_master
The game_team_master is the key to the whole thing. This is the entity that allows you to actually implement teamplay in a map. It's quite easy to setup. Below are the required properties.
* Name (targetname) - set this to a descriptive name of the team, for example, scientists.
* Team Index (-1 = no team) (teamindex) - set this to the index value of the team. For example, if the Map Team List in the worldspawn was set as shown above, to scientist;hgrunt, then index value 0 would be the scientist team, and index value 1 would be the human grunts.
Each team in the map needs a game_team_master defined for it. Going with the scientist/grunt theme, you'd want one game_team_master named scientists with a team index of 0, and one game_team_master named grunts with a team index of 1. [/quote]

instead, my game_team_master is named Attackers, and Defenders.

and Elon, how would I trigger the vgui menu to pick the team.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 17 years ago2006-11-08 18:35:56 UTC Post #202303
Try replacing attackers and defenders with scientist and barney, for example.

I think the master of the game_player equip must be the team you specified in the "Map properties" menu, not in the "game_team_master".
Posted 17 years ago2006-11-09 03:01:59 UTC Post #202325
gonna give it a try, but for now, its too bed (2:00pm) I'll let the map compile through the night.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 17 years ago2006-11-09 16:50:14 UTC Post #202354
ok, I did it, but nothing really happens. No VGUI to pick your teams shows up, and the game_text for the different teams does'nt show. :(
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