func_vehicles Created 20 years ago2004-03-23 16:44:01 UTC by Des!r3 Des!r3

Created 20 years ago2004-03-23 16:44:01 UTC by Des!r3 Des!r3

Posted 20 years ago2004-03-23 16:44:01 UTC Post #20313
Well ... i would like to learn how to create vehicles...( I'M NEW IN MAP CREATING :P ) i can't understand that system, well this tutorial -->> http://www.cariad.co.za/twhl/entityinfo.php?ent=func_vehicle&game=2 <-- says nothing 4 me, please some1 tell me the easiest way to create cars...
Posted 20 years ago2004-03-23 17:04:57 UTC Post #20314
Make a block, with a ORIGIN brush included.
Tie both the block and the origin to a func_vehicle.

Make path_corners (one for Where the vehicle starts, the other for where it 'points) and set them up as "First pathcorner" etc. . .

Make a func_vehiclecontrols(covered with AAAtrigger) where you want the vehicle to be controllable from.

Done!
Posted 20 years ago2004-03-23 17:41:51 UTC Post #20320
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