VM (and avatar) trouble Created 17 years ago2006-11-06 03:20:03 UTC by Jessie Jessie

Created 17 years ago2006-11-06 03:20:03 UTC by Jessie Jessie

Posted 17 years ago2006-11-06 03:20:03 UTC Post #202057
I'm trying to use the method for making natural looking rock walls and land, but Vertex Manipulation isn't working the way I expect it to. I select the verteces that I want to move, and I go to move the vertices, but then it selects different verteces, usually in the same line as the ones I wanted to move. Sometimes it selects a completely different vertex, or sometimes two or more.

Any help appreciated.

P.S. While I'm here, I might also get some help on the fact that I can't get a personel avatar up so I have to use THIS>>>>>
Jessie JessieTrans Rights <3
Posted 17 years ago2006-11-06 03:36:23 UTC Post #202058
Doesn't sound like you are using the 3D camera to select vertices. Realign your camera to select others.
Posted 17 years ago2006-11-06 05:54:37 UTC Post #202060
Sometimes I do, but it isn't as effective. :furious: :glad: :heart: :nervous: :nuke: :quizzical: :sarcastic: :thefinger: :tired: :biggrin:
Jessie JessieTrans Rights <3
Posted 17 years ago2006-11-06 09:51:08 UTC Post #202064
You can use a personal avatar, it just won't show up until you refresh the page.
Posted 17 years ago2006-11-21 18:59:06 UTC Post #203577
Right, I've got the avatar, but i DIDN'T QUITE GET the info i needed about the VM.

(sorry, Caps.)
Jessie JessieTrans Rights <3
Posted 17 years ago2006-11-21 19:40:17 UTC Post #203588
Posted 17 years ago2007-01-12 04:39:54 UTC Post #209378
Sorry for reviving this thread, but :

I know HOW to do that rough terrain, but the VM keeps selecting different vertices.
Jessie JessieTrans Rights <3
Posted 17 years ago2007-01-12 05:41:51 UTC Post #209383
Just as when dealing with brushes, you can drag selection boxes and modify them in the various 2D screens before hitting enter to select what's inside. The tool may be a bit quirky if there's an unselected vertex behind the one you're trying to drag, but in such cases it may help to select only the brushes you want to modify for that moment. Sometimes, I drag away vertices in another 2D view before moving them to their final position, to prevent this problem.
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