monster maker help Created 17 years ago2006-12-15 15:58:22 UTC by inuendocrash inuendocrash

Created 17 years ago2006-12-15 15:58:22 UTC by inuendocrash inuendocrash

Posted 17 years ago2006-12-15 15:58:22 UTC Post #206266
i cant seem the to make the death of grunts trigger a multi source to trigger the monstermaker, what is the proper way to set up the death of 3 grunts to trigger a monstermaker

and, can i link 2 monster maker total values of monsters released at any given time? i want 2 monster makers to function like one, and not spawn a monster when the player is near, have the other spawn the monster, so the player never sees a monster spawn
Posted 17 years ago2006-12-15 18:51:43 UTC Post #206279
The answer to the first part is, you can't trigger a multisource directly from the death of a grunt. One solution is, The death can trigger a hidden func_button that CAN trigger a multisource. Each grunt would trigger a different button. Each button is hooked to the multisource. When the last button triggered, the multisource is triggered - make sure the buttons are set to stay on when triggered (-1).
The second question would be to use trigger multiples (t_m) that are each near a monsterspawn, but each t_m is tied to the spawn that is out of sight. The t_m's can be controlled by the multisource if that's what you're going for.
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