Mapmodels diseappering... Created 17 years ago2006-12-17 06:41:33 UTC by ChickenFist ChickenFist

Created 17 years ago2006-12-17 06:41:33 UTC by ChickenFist ChickenFist

Posted 17 years ago2006-12-17 06:41:33 UTC Post #206642
I've added some mapmodels to my map using cycler_sprite's. They work in 800x600 but when I change to something higher they diseapper.

Why? :o
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-12-17 20:01:14 UTC Post #206714
Can your computer handle the higher resoultion? Do you have the current drivers? What mode are you running? Software, openGl or D3d?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-18 06:43:28 UTC Post #206732
Models eh? Use cyclers. Cycler_sprites are specifically made for sprites. Use env_sprites for sprites.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-12-18 12:23:26 UTC Post #206763
Aha! Using cyclers instead of cycler_sprite's helped. I don't know why I used cycler_sprites. ;O
ChickenFist ChickenFist<Witty Title>
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