info_landmark problem Created 17 years ago2006-12-28 22:43:19 UTC by Rory Rory

Created 17 years ago2006-12-28 22:43:19 UTC by Rory Rory

Posted 17 years ago2006-12-28 22:43:19 UTC Post #207835
The computer room sends you off to a hallway, and then you change levels into the hallway to the warehouse. Problem is, when I hit the landmark Gordon get's turned 180 degress and I'm facing the wrong door.. I tried changing the angle to face the correct way, but he keeps getting flipped...

I copied and pasted the hallway that u walk into to change but he still is facing the wrong way
Posted 17 years ago2006-12-28 22:58:50 UTC Post #207837
When Gordon is facing a certain direction, north for example (using top view in hammer), as he leaves the first map, he will be facing the same direction in the new map. It sounds like the two maps are not in sync directionally. Changing the angle parameter will not be able to fix the problem. To fix this, select the entire second map and rotate it so Gordon is facing the right way when he spawns in. Be advised, this may mess with other directional entities in the second map, like func_door_rotating.
Posted 17 years ago2006-12-28 23:00:47 UTC Post #207838
Bah I'm retarded.. Thanks slayer that fixed it. I had map2 facing south and map1 facing north.
Posted 17 years ago2006-12-28 23:07:22 UTC Post #207840
Cool. Glad that worked. Level changes are tricky. :)
Posted 17 years ago2006-12-28 23:11:37 UTC Post #207841
Errr... One thing: func_door_rotating. isn't directional, func_door is. ;)
Posted 17 years ago2006-12-29 00:11:10 UTC Post #207845
rotating is directional too.
Posted 17 years ago2006-12-29 01:56:04 UTC Post #207849
It is, but not in the way way that it could get messed up if you rotate the map, I don't think. In other words, the directional compass thing doesn't have any effect, as it does with normal doors.
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