need help, hostage prob Created 17 years ago2006-12-30 14:16:59 UTC by vbSteve vbSteve

Created 17 years ago2006-12-30 14:16:59 UTC by vbSteve vbSteve

Posted 17 years ago2006-12-30 14:16:59 UTC Post #207935
Hi,

I made a cs map with hostages and in cs 1.6, they follow when you use, but in condition zero, the dont wanna follow you. Is there a way to fix this?

thanks in adv
Posted 17 years ago2006-12-30 14:55:13 UTC Post #207943
* solved *

neva mind, found the problem. :)
Posted 17 years ago2006-12-30 18:05:48 UTC Post #207967
how'd u fix it? so in future cases people with the same problem can solve it as well.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-30 20:20:26 UTC Post #207975
When creating maps for Condition Zero make sure the CZero bots dont learn the map while it's still in development. (You can do this by NOT including bots to the game)

I noticed that I accidently included a cpu player - bot - into the game the first time i ran a test run, so they learned the map (as they do it automatically when its an unknown map). But because I added more stuff to the map, the nav file the bots created was quite incorrect, which resulted in this in this problem where bots don't join anymore and the hostages are stuck at their spawn locations.

I fixed it by just deleting the .nav file in the maps folder. (I figured out that this couldn't be a map error)
Example: my map is called cs_map1, which is store in (condition zeroczeromapscs_map1.bsp), and the .nav is stored in the same folder, with the same name as your map, in this case "cs_map1.nav"

So, if you ever have this problem (this is only for Condition Zero and CS:Source, not 1.6), just delete the .nav and don's include bots.
:)
Posted 17 years ago2006-12-30 23:10:36 UTC Post #208002
cool. thanks. Well in source it'll automatically update the nav file unless you're just detailing.
Tetsu0 Tetsu0Positive Chaos
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