what the hell is wrong? Created 20 years ago2004-03-29 11:30:51 UTC by h4mst0r h4mst0r

Created 20 years ago2004-03-29 11:30:51 UTC by h4mst0r h4mst0r

Posted 20 years ago2004-03-29 11:30:51 UTC Post #20764
HL.exe get screwed and crashes when i try my map
]

** Executing...
** Command: Change Directory
** Parameters: C:holy-life

** Executing...
** Command: Copy File
** Parameters: "C:Holy-Lifedodmapsdod_analy.map" "C:holy-lifevalvemapsdod_analy.map"

** Executing...
** Command: C:ProgramVALVEH~1toolshlcsg.exe
** Parameters: "C:holy-lifevalvemapsdod_analy"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:ProgramVALVEH~1toolshlcsg.exe C:holy-lifevalvemapsdod_analy
Entering C:holy-lifevalvemapsdod_analy.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
SetModelCenters:
10%...20%...40%...50%...70%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds)

Using Wadfile: holy-lifecstrikeajawad.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: holy-lifecstriken0th1ng.wad
  • Contains 1 used texture, 4.17 percent of map (8 textures in wad)
Using Wadfile: holy-lifevalvehalflife.wad
  • Contains 13 used textures, 54.17 percent of map (3116 textures in wad)
Using Wadfile: holy-lifecstrikecstrike.wad
  • Contains 1 used texture, 4.17 percent of map (123 textures in wad)
Using Wadfile: holy-lifedoddod_kraftstoff.wad
  • Contains 8 used textures, 33.33 percent of map (70 textures in wad)
Using Wadfile: holy-lifedoddod_kalt.wad
  • Contains 0 used textures, 0.00 percent of map (85 textures in wad)
Using Wadfile: holy-lifedoddod_charlie.wad
  • Contains 1 used texture, 4.17 percent of map (50 textures in wad)
Texture usage is at 0.65 mb (of 4.00 mb MAX)
0.52 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:ProgramVALVEH~1toolshlbsp.exe
** Parameters: "C:holy-lifevalvemapsdod_analy"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:ProgramVALVEH~1toolshlbsp.exe C:holy-lifevalvemapsdod_analy

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:holy-lifevalvemapsdod_analy.prt'
0.83 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:ProgramVALVEH~1toolshlvis.exe
** Parameters: "C:holy-lifevalvemapsdod_analy"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:ProgramVALVEH~1toolshlvis.exe C:holy-lifevalvemapsdod_analy
382 portalleafs
1243 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.33 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (15.02 seconds)
average leafs visible: 109
g_visdatasize:16347 compressed from 18336
15.41 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:ProgramVALVEH~1toolshlrad.exe
** Parameters: "C:holy-lifevalvemapsdod_analy"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:ProgramVALVEH~1toolshlrad.exe C:holy-lifevalvemapsdod_analy

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:ProgramVALVEH~1toolslights.rad']
[1 texlights parsed from 'C:ProgramVALVEH~1toolslights.rad']

2247 faces
Create Patches : 16984 base patches
0 opaque faces
251066 square feet [36153596.00 square inches]
10 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (15.86 seconds)
visibility matrix : 17.2 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (25.23 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (24.16 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.17 seconds)
Transfer Lists : 8957778 : 8.96M transfers
Indices :     3462076 :    3.30M bytes
   Data :    35831112 :   34.17M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.69 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.72 seconds)
70.28 seconds elapsed [1m 10s]

--- END hlrad ---

** Executing...
** Command: C:HOLY-L~1hl.exe
** Parameters: -dev -console -game dod +set deathmatch 1 +map "dod_analy"

plz ignore the funny names of my stuff :P
Posted 20 years ago2004-03-29 13:02:18 UTC Post #20768
Well, there's nothing wrong in the compile log. Any mad entities, clip brushes as entities? A bad sky name?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-29 23:42:08 UTC Post #20796
DoD...
Best little reference site for DoD stuff is:
Day of Defeat mapping

There are a lot of other sites out there but this one tells you the minimum entities required to get a DoD map going.
Posted 20 years ago2004-03-30 09:20:07 UTC Post #20817
Bad sky names dont close Worldcraft.
Posted 20 years ago2004-03-30 09:32:43 UTC Post #20823
Zoners tools seem to take a long time to compile--?
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 20 years ago2004-03-30 12:43:54 UTC Post #20831
Bad sky names dont close Worldcraft.
I wasn't talking about Hammer, I was talking about HL.
Zoners tools seem to take a long time to compile--?
Oh, yeah, sure, as opposed to the lightning-fast Q-tools. What does the Q stand for? QUAKE! What are we mapping for again?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-30 22:45:19 UTC Post #20884
Heh I still use q tools.

Yes.. it shows
Posted 20 years ago2004-03-30 22:47:06 UTC Post #20885
BAD! Switch to Zoners
AJ AJGlorious Overlord
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