What does "sew" for displacements do? Created 17 years ago2007-01-11 20:57:43 UTC by ultragamer ultragamer

Created 17 years ago2007-01-11 20:57:43 UTC by ultragamer ultragamer

Posted 17 years ago2007-01-11 20:57:43 UTC Post #209348
In the source SDK hammer program, what exactly does the "sew" button under the displacements tab in the texture editor do? I've read about it on wiki but I still don't understand...can anyone simplify for me? Thanks :glad:.
Posted 17 years ago2007-01-11 21:09:38 UTC Post #209350
I just tried to use the sew tool in hammer, now i did it this way. I selected both of the objects, went into displacement mode, and clicked on the sew button. Is that what you did?
Posted 17 years ago2007-01-11 21:15:51 UTC Post #209351
It should treat contiguous displacement surfaces as just one surface, so that the vertices that make up the limit lines between those surfaces are treated as the same thing.
Posted 17 years ago2007-01-11 21:24:11 UTC Post #209353
In other words, it takes two displacements that are side by side and makes the sides meet each other.
Posted 17 years ago2007-01-11 22:00:12 UTC Post #209357
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-11 22:31:50 UTC Post #209358
Thanks! :biggrin: Now I can work better on my 5 minute HL2 movie "The Adventure of the Rebel" :P.
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