Removing the black/blue part of a sprite Created 17 years ago2007-01-22 21:59:13 UTC by Kurosaki Ichigo Kurosaki Ichigo

Created 17 years ago2007-01-22 21:59:13 UTC by Kurosaki Ichigo Kurosaki Ichigo

Posted 17 years ago2007-01-22 21:59:13 UTC Post #210282
I'm using an OLD comp with a crap graphics card and I always have to remove the blue or black squares/areas on textures manually (like fences and ladders). But I don't know how to remove them from sprites like the teleport one. Please help me out. :)
Posted 17 years ago2007-01-22 22:02:24 UTC Post #210284
Set the 'Fx Render' mode to 'Additive' for things like sprites and set the 'Fx Amount' to '255'

As for ladders, make the ladder a func_wall and set the 'Fx Render' to 'Solid' and the 'Fx amount' to '255'

:)
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-01-22 23:05:24 UTC Post #210294
Black = The additive route

Blue = the solid route
TheGrimReafer TheGrimReaferADMININATOR
Posted 17 years ago2007-01-22 23:48:23 UTC Post #210298
Thanks for that! :D Also I already knew how to remove them from ladders and all.
I always have to remove the blue or black squares/areas on textures manually
Posted 17 years ago2007-01-23 00:16:25 UTC Post #210303
That's actually a different thing entirely. If you chop the squares out, it adds all those extra faces in, and it could increase your r_speeds dramatically.
Posted 17 years ago2007-01-23 02:59:51 UTC Post #210314
No! Not actually "chopping" out the area. I meant making it transparent!
Posted 17 years ago2007-01-23 03:50:12 UTC Post #210318
Yeah, I know. I'm saying that there's a huge difference between the two, and what you were doing before making it transparent wasn't really an alternative, just an entirely different thing.
Posted 17 years ago2007-01-23 05:19:29 UTC Post #210324
I always have to remove the blue or black squares/areas on textures manually
Thats what confused me. I also thought you were actually chopping the blue bits out! :nuts:
monster_urby monster_urbyGoldsourcerer
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