trigger_hurt Created 17 years ago2007-01-28 17:05:37 UTC by Eclipso Eclipso

Created 17 years ago2007-01-28 17:05:37 UTC by Eclipso Eclipso

Posted 17 years ago2007-01-28 17:05:37 UTC Post #210933
Hey all, I have been attempting to get a trigger hurt to work for a few hours. I cant seem to find anything on the site or any other site for that matter. All I need it for something to do damage after a set amount of time.

Basicially the T's and CT's teleport out of spawn into a new area but I cant seem to get the trigger's set up correctly to do damage to any persons still in spawn after a set amount of time. Anyone able to help me out? I would appreciate it.
Posted 17 years ago2007-01-28 17:32:12 UTC Post #210940
I am a newbie map maker but I would use a multi-manager to time it.
Then I would use trigger_hurt with a 1 unit high carpet over the area.

I still have alot to learn though lol. :P
Posted 17 years ago2007-01-28 17:35:21 UTC Post #210941
Use a multi_manager or a trigger_relay to trigger the trigger_hurt. The problem will be turning it off, though, because trigger_hurts cannot be turned off(in CS 1.6 at least) by triggering them again. You have to kill the trigger, and you can't bring the dead [trigger] back to life. If I were you I'd scrap the idea of using a trigger_hurt all together, and just go with a nice func_train that crushes them instead.
Posted 17 years ago2007-01-28 20:05:04 UTC Post #210956
Thank you much, the func_train works perfectly, crushes them and is on a nice rest time after testing it abit. I appreciate the help.
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