Level_change problem (srsly) Created 17 years ago2007-01-29 12:49:08 UTC by Sajo Sajo

Created 17 years ago2007-01-29 12:49:08 UTC by Sajo Sajo

Posted 17 years ago2007-01-29 12:49:08 UTC Post #211022
Level_change is really a pain in the ass. Anyways my level_changes always work but this time... it works ..but some monsters fall off the map?!?!? or die??! (How stupid is that?)

Its really annoying and I'm all out of ideas about how to fix it so help is appreciated. Thx from now.
Posted 17 years ago2007-01-29 13:42:55 UTC Post #211027
I think its just a matter of correct placement of the trigger_changelevel and the info_landmark. See if the distance between differs in both maps.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2007-01-29 14:33:59 UTC Post #211029
ok I made the distance same, but it still happens.
Posted 17 years ago2007-01-29 17:44:51 UTC Post #211046
For best results, always copy the previous area where the level change was into the new map, right along with the info_landmark and trigger_levelchange, so it'll be lined up perfectly. Otherwise, it can be really really hard to get them set up right.
Posted 17 years ago2007-01-30 07:13:30 UTC Post #211114
yes thats what I usually do... Since playing with their locations didnt work. I copy-paste the floor where the monsters fall in the 1st map to 2nd map and in the 2nd map to 1st map.
But 1 of the monsters in the 1st map warp into some lasers in the 2nd map and dies...Well..cant save all of em.
Still, If somebody else have any suggestions to how to solve this. Plz say.
Posted 17 years ago2007-01-30 07:47:09 UTC Post #211116
You have to use a trigger_transition tied to your change level. That way only objects in the box will be taken over to the next level.
monster_urby monster_urbyGoldsourcerer
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