No compile log, but I checked it for errors and leaks - No leaks and no errors.
Anyone know why it's fullbright? RAD is for lights and such, vis is for detail - I didn't run VIS because it crashes on "2..."
So if RAD ran alright, why's it still fullbright?
[EDIT]
OK I'm just going to stop posting now.. It seems GMod automatically starts with mat_fullbright 1
However the walls sometimes go pitch black, is this because I didn't run VIS?