Animating textures. Created 17 years ago2007-02-04 16:12:24 UTC by Tosse Tosse

Created 17 years ago2007-02-04 16:12:24 UTC by Tosse Tosse

Posted 17 years ago2007-02-04 16:12:24 UTC Post #211647
Is there any better way to animate textures then make them aimate in Wally?

...They don't get very smooth. And I need a sort of slimy texture.
Posted 17 years ago2007-02-04 16:19:36 UTC Post #211648
Just make each frame separately. It's up to you to make 'em smooth.
Posted 17 years ago2007-02-05 04:26:26 UTC Post #211679
Yeah... Great reply...
Posted 17 years ago2007-02-05 06:41:24 UTC Post #211683
If you could find out what frame rate they cycle at--I can't remember--, then you could use any animating progame to test your texture, rather than trying it out in-game. Or, you could use the existing ones as a reference--put a bunch of different ones in a test map, and pay attentions to what looks close to what you want.

If you want it to look super smooth, you could use tons of env_renders and a custom texture of each "frame", to produce a something closer to video.

Slayerwraith hand a nice example for this, but he seems to have deleted it :(
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