2 quick ones Created 17 years ago2007-01-24 14:35:01 UTC by bal bal

Created 17 years ago2007-01-24 14:35:01 UTC by bal bal

Posted 17 years ago2007-01-24 14:35:01 UTC Post #210436
Finally! Thanks to you guys i can now create my custom textures for my characters. Thnx for all the feedback!

1) When i export the textures of the characters in Half Life model viewer, the picture format is 256 colors!! Wtf? I can't add decent details or create good looking textures when i can't use more colours than that! (Btw, i tried saving in better quality, but Half Life model viewer can't open a better format, and when saving the good quality one as a 256 colors, all the detals are lost.)

2) Is there a way to add custom sounds to my custom models? (the custom models only)
Posted 17 years ago2007-01-24 15:11:16 UTC Post #210440
1) they're not in 256 colour, they're in "indexed" colour. If you have Photoshop, go image|image mode|RGB

2) yes, in your mod folder or in the valve folder for HL, create a folder with the same name as the folder in the halflife.gcf (or pak0 file) for your monster.
(eg valve/sounds/scientist)
and put sounds with the same filenames in there.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-24 16:08:00 UTC Post #210446
Jed's Half-Life Model viewer lets you export, then import textures, and finally save as .mdl.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-02-05 07:44:37 UTC Post #211690
Thnx. The custom model i want to use is named cop.mdl, should i create the following folders: valve/sounds/cop then? Because if i create a folder with the AI's name wich in this case would be valve/sounds/barney, i would "overwrite"all the original HL voices.
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