vvis question? Created 17 years ago2007-02-06 18:20:52 UTC by Gingerbreadman Gingerbreadman

Created 17 years ago2007-02-06 18:20:52 UTC by Gingerbreadman Gingerbreadman

Posted 17 years ago2007-02-06 18:20:52 UTC Post #211822
I was having a problem with a map I was building so I decided just to start over and see what happens.

I made a room about 1200X800x400 and built a building inside. Its a simple foursided building, two story, and has a row of windows that goes all the way around. A elevator in the center that is controled by func_train. The windows are all func_breakable with the window texture on them. They're covered with a hint brush to help with vvis. I have some props on each floor. The outside bo in covered with just a brick texture.

Ok, it seems like such a simple map. But my question is why does it take 4 hours to compile? Everything seems ok until it get to portalflow in the compile and it just sits there. I've made maps ten times the size and it takes twenty minutes to compile them.

I read the tutorial on optimizing a map. I'm making everything I can into a func-detail and using hint brushes where I can. But a simple map like this shouldn't take that long to compile.
Posted 17 years ago2007-02-06 18:37:25 UTC Post #211824
Can you show compile log here?
Posted 17 years ago2007-02-06 19:04:55 UTC Post #211826
They're covered with a hint brush to help with vvis
It might be doing the opposite. Hint brushes divide the map into more leafs.
I'm making everything I can into a func-detail and using hint brushes where I can.
Func_detailing, yes. Hint brushes, not really.
Can you post a screenshot of the area?
Posted 17 years ago2007-02-09 19:18:33 UTC Post #212027
http://home.comcast.net/~gingerbread123/

The first two pics is the map I was having trouble with and the third one is the map I was just testing to see how long it would take.
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