Trains Created 17 years ago2007-02-15 07:06:22 UTC by Dragon Fly Dragon Fly

Created 17 years ago2007-02-15 07:06:22 UTC by Dragon Fly Dragon Fly

Posted 17 years ago2007-02-15 07:06:22 UTC Post #212538
I got a track train to follow a track but I want to add a turn table type thing. I looked in the entities list and I think it wants to be a func_trackautochange and I set it up as best I can and made the last path_track before it target it on dead end (no next stop target set) but my train just goes on to it stops and nothing happens? What am I doing wrong?

(only adding non default values)
Func_trackautochange

Name: Train01_04_05
Spin amount:90
Train to switch:Train01
Top track:Train01_04
Bottom track:Train01_05
Move/Rotate speed:15

Flags:
Auto Activate train
Rotate Only
Posted 17 years ago2007-02-15 22:07:44 UTC Post #212595
I'm bad with trains, and in my limited experience the seem sorta buggy. However, put it in the problems section with a detailed description of what you want, and I'll take a look. :)
Posted 17 years ago2007-02-16 12:03:06 UTC Post #212678
Posted 17 years ago2007-02-17 07:21:14 UTC Post #212744
You had it set-up perfectly, except for 2 small details:

?The name of your func_trackautochange was uncapitalized, but capitalized in the Fire on Dead End field of the "upper" path track. It appears variable names are case sensitive!

?I changed the spin value to -90, else a weird thing happens as the train quickly reverses itself after making the turn. (If you want the train to continue backward, change the spin value to -270)

And that's it! Your map is looking great so far, keep up the good work!
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