MAX_MAP_MIPTEX Created 17 years ago2007-03-05 02:31:54 UTC by S.O.T.E. S.O.T.E.

Created 17 years ago2007-03-05 02:31:54 UTC by S.O.T.E. S.O.T.E.

Posted 17 years ago2007-03-05 02:31:54 UTC Post #215020
Ok, I'm trying to compile my 3rd map and it goves a "MAX_MAP_MIPTEX" error. I checked various websites but they all seem to tell me that "Although Zoner's Compiling Tools recommends you to merge or remove unused textures (which in itself indeed is very prudent), here's another solution. Just use the "-texdata" switch on the command-line for HLCSG to increase the texture memory. Normally it's is set to 4096 KB (compared to 2048 KB available to QCSG - the compiling tool Valve used), but you can set it up to at least 8192 KB. When you do set it higher, look at the log output from HLCSG - it will tell you how much more than 4096 KB it actually uses now..."

Where is the -texdata switch on the command-line for HLCSG???
Thanks in advance!
Posted 17 years ago2007-03-05 03:49:28 UTC Post #215024
User posted image
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-03-05 06:04:07 UTC Post #215030
Note that the -texdata 8192 switch must be applied to all of the four compile programs.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2007-03-05 08:00:06 UTC Post #215035
Please forgive me cuz I'm a super noob at all that technical stuff. Is this what its supposed to look like, cuz when I run my map it loads a bit then stops, simply going back to the main menu.
I am surprised that there are "too many textures" in this map cuz there really aren't that many, maybe 50 textures used at most. So what the hell??
Anyway, when Muzzle said that I need to apply that to all my 4 compile programs, does it mean csg, bsp, vis and light? What about game?
Thanks again guys!
User posted image
Posted 17 years ago2007-03-05 08:15:12 UTC Post #215037
Posted 17 years ago2007-03-05 13:11:27 UTC Post #215048
wadinclude is just csg, yeah.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-03-05 20:24:42 UTC Post #215102
ok i'll try. ;)
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