Making your own announcements? Created 17 years ago2007-03-08 23:14:42 UTC by Bob452 Bob452

Created 17 years ago2007-03-08 23:14:42 UTC by Bob452 Bob452

Posted 17 years ago2007-03-08 23:14:42 UTC Post #215388
I'm pretty sure it can be done... I usually hear it while I am playing in Sven Co-op maps. Like, that once announcer guy in TFC only you make it say whatever you want it to. I really really would like to know how to do this.
Posted 17 years ago2007-03-08 23:36:11 UTC Post #215389
As far as I know, you use the speaker entity to play them, and whatever is spoken is set up in sentences.txt, just like you use scripted_sentences. If I remember correctly, the speaker sounds are all in the VOX folder in the PAK or GCF file.

Look here for more info.

And remember, you can't distribute your sentences.txt with a multiplayer map, because it'll override the one that's already there, and could mess some stuff up. For these circumstances, I'd suggest setting up a bunch of ambient_generics and a multi_manager to play them in order. That way, it can be localized too.
Posted 17 years ago2007-03-09 17:05:41 UTC Post #215428
I do remember a hldm server which had a countdown in use, which used the vox voice.

Of course, what it can say is limited since it only plays a bunch of wave files in a folder somewhere. A real tts system would have been a nice touch, but unnecessary.

Do you think valve had anticipated the amount of homebrew (Is that the right word?) mappers making their own maps for their game? :
Posted 17 years ago2007-03-11 07:12:29 UTC Post #215525
Possibly, given the amount of people already invested in Doom and Quake mapping. HL probably gave it a nice kick though.
AJ AJGlorious Overlord
Posted 17 years ago2007-03-12 16:40:49 UTC Post #215642
Does anyone have a list of the announcement sound effects? The ones I have so far are: (in no particular order)

-Deeoo
-Dadeda
-Woop
-Bizwarn
-Buzwarn
-Bloop

And also

-Vox_login (I don't remember it being used in half-life though)

Browsing through sentences.txt, I notice vox Hazard Course entries, as follows:

// training room

TR_A three, two, one, deeoo(p110)
TR_B deeoo(p110) (p102 t20) target system deactivated

I imagine it's from the beta/alpha version of the Hazard Course. I found a picture of it
User posted image
Notice its all in one room, prehaps thats why in the liblist.gam the hazard course map is referred to as "training room"

:)

EDIT:
User posted image
Ancient on-a-rail, perhaps?
Posted 17 years ago2007-03-12 17:08:52 UTC Post #215646
Bloob is no vox sound effect. You probably mean doop.
Posted 17 years ago2007-03-12 17:10:05 UTC Post #215647
User posted image
well that took ages.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-03-12 18:17:44 UTC Post #215653
Muzzleflash - Bloob isn't one, that isn't what I wrote. I wrote "Bloop". Didn't know about doop though, Adding to list...

EDIT: :o you can't edit posts other than your most recent one? Odd, seems like an obvious feature to me.
Posted 17 years ago2007-03-12 18:27:46 UTC Post #215654
that's ok. just completely ignore the list i slaved over.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-03-12 18:32:04 UTC Post #215656
An obvious feature? What's obvious is that it would utterly suck if someone changed an earlier post after everybody had already responded to it. It would just confuzzle everybody. :
Posted 17 years ago2007-03-12 21:07:26 UTC Post #215662
confuzzle
Fake word confuzzles me.

Oh and hunter. I liked your list :heart: :heart: :heart:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-03-13 05:35:33 UTC Post #215692
WHISKEY01 (p130) buzwarn buzwarn (p98 e95) whiskey for gordon freeman immediately
Posted 17 years ago2007-03-13 05:41:23 UTC Post #215693
Fake word, Urb? Just ask Snoop Dogg. He'll enlighten you.
Posted 17 years ago2007-03-13 05:57:55 UTC Post #215694
That's a pretty useless way of compiling a list, The Hunter. Why didn't you just extract it and "dir > file.txt"?
Posted 17 years ago2007-03-13 13:50:19 UTC Post #215732
Sorry The hunter - didn't mean to offend you or anything ;) . I meant adding to the list on my first post, but you can't do that on these forums.
Posted 17 years ago2007-03-13 15:53:16 UTC Post #215741
http://nostalgia.planethalflife.gamespy.com/halflife/screens/

a matter of checking the image address. ffs
User posted image
roflexpression
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-03-14 05:18:31 UTC Post #215788
Blocky scientist!

Evil Barney:
User posted image
Lots of cool retro shots there.
Posted 17 years ago2007-03-14 22:30:40 UTC Post #215849
Well, you aren't getting them, and neither is anyone else. They were part of the old Half-Life alpha, and they weren't ever leaked or anything, so too bad. :
Posted 17 years ago2007-03-14 22:53:54 UTC Post #215850
Those shadows in early builds were nice. Not the blocky harsh ones, but there were smooth ones :o
Posted 17 years ago2007-04-05 09:44:12 UTC Post #218082
Prehaps that evil barney is from the days when Barney was an evil character (see Wikipedia entry)
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