fast/normal vis Created 17 years ago2007-03-19 07:58:30 UTC by S.O.T.E. S.O.T.E.

Created 17 years ago2007-03-19 07:58:30 UTC by S.O.T.E. S.O.T.E.

Posted 17 years ago2007-03-19 07:58:30 UTC Post #216357
I'm using fast vis to compile my map (cuz if not its too long) but it's still a BIT laggy (like sometimes the buymenu lags a bit or occasionally the movements are a bit jerky). Will normal (and friggin slow) vis remove this lag? All my other maps (dust2, assault etc...) work with zero lag... :cry:
Thanks in advance guys!
Posted 17 years ago2007-03-19 08:31:10 UTC Post #216359
it should. but if it doesnt try func_walling some complex brushwork
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-03-20 07:01:26 UTC Post #216463
Oh ok. Thanks.
Btw, can objects (non-entity) be outside the SKY?
Posted 17 years ago2007-03-20 07:16:08 UTC Post #216464
Brushed based objects can, yes.

You can put entities outside your main map, so long as they're sealed in by something. That's how teleports function.
AJ AJGlorious Overlord
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